View Full Version : My Interactive Architecture in UDK
banzato
04-13-2011, 03:02 PM
Hello guys, I would like to show you this project.
This is a good forum to show my work, and receive some comments.
I am always looking the game industry, working with some engines and meeting people that make Interactive Architecture. Today I see the real possibility to make Architecture without the need to render. Of course we have some limitations and the opmized work, but one time did, the possibility to update and look all in real time is fantastic!
I am really satisfied with the actual tools of the UDK, for example in the light solution, we see radiosity (created in Mirror's Edge game if I am not wrong), and a lot more cool features.
Ok, so I will post some images, and if you want to see a HD YOUTUBE VIDEO you can click here: http://www.youtube.com/watch?v=KyWT5L8DjlE&hd=1
Thanks for comments and have a good work in UDK.
Segue algumas imagens:
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-1.jpg
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-2.jpg
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-3.jpg
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-4.jpg
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-5.jpg
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-6.jpg
http://tonka3d.com.br/blog/wp-content/uploads/2011/04/curso-maquete-interativa-udk-tonka3d-7.jpg
benprince85
04-13-2011, 04:23 PM
Looking good dude! :)
I like the outside greenery and that.. Were these made in speedtree?
Only comment and crit from myself would be the speed you walk around at wants to be slower so it's more like a real persons pace. Reference a real distance in the model and time in real life how long it takes to walk it and see if you can get it to match and see how it feels.
Top work though!
Ben
horoxhoro
04-13-2011, 05:19 PM
awesome!!!very nice lighting....
very good framerate:D what pc spec u running?
Piranhi
04-13-2011, 05:21 PM
Really nice work, would love to see some wireframes if you could post some.
Piranhi
04-13-2011, 05:23 PM
Also, from watching the videos, I really think you should have put the extra 10% effort in and tried to refrain from using content that came with UDK. The foliage is fine, but the pillars and lights totally throw the viewer.
Still, your lighting and architecture modelling is top notch.
Roxez
04-13-2011, 08:29 PM
Looking good dude! :)
I like the outside greenery and that.. Were these made in speedtree?
Ben
those are UDK's default assets. most of them. im pretty sure of it.
but I commended you, banzato on your placement, your lighting and your architecture. looks sweet :)
banzato
04-13-2011, 10:52 PM
benprince85 The floor vegetation is from UDK, but some trees like coconut palm are from speedtree. I already have a 0.7 speed, 1.0 is to fast. Maybe 0.5 should be more natural but a little slow.
horoxhoro Thanks man, I am using a xeon computer but I saw the level very nice on a IMac 21" with radeon videocard. I beliave with a GeForce 8800GT or better can make good results.
Piranhi Alright, I have to prepare some screens with wireframe. Is there any console command that shows wireframe? Thanks, I tried to show a good way for architecture works.
Roxez Yeah, there are lot UDK's default assets, that helped me a lot. Thanks.
denfound
04-14-2011, 04:32 AM
hi ! very cool !... i like your lightning too :)
How do you spawn your vegetion ?
Did you use foliage ?
kbecker76
04-14-2011, 11:49 AM
blz banzato.
achei engraçado vc trocar de lingua na ultima frase antes das fotos...heheheh
"Thanks for comments and have a good work in UDK.
Segue algumas imagens:"
esqueceu que o forum é inglês?
gostei muito do seu trabalho e fiquei interessado no conteudo dos cursos.
tem como a gente falar mais deles?
digitalputty
04-14-2011, 06:27 PM
WOW! Really shows off what you can do with arch viz and the UDK. :D Awesome work!
And like others have said, the speed is rather fast. Half that speed I think would be best... ??
RT-Visualization
04-15-2011, 03:55 AM
Wow, thats nice!
I was wondering how much effort did you put to achieve such clean lighting and look, since one of the most annoying thing in UDK is to achieve clean surfaces and clean lighting, I was wondering if you could share some of those settings :)
Except for the AO ( I suppose you did not remove the realtime SSAO ) and some specular problems on the wall ( 2nd picture, this is caused usually by bad UV ) it looks really nice
Another thing: how much time did you spent to put all the geometry in place? I know that you can import just one mesh at the time into the Editor, so it was really time consuming, or did you find a quick way to setup all the stuff?
banzato
04-15-2011, 05:18 PM
denfound Hello, for the vegetation I placed every element one by one. For the grass I make copy of groups but I needed to look every element of the level to see if it was ok with the architecture.
kbecker76 hahaha, é verdade, não tinha percebido. Podemos conversar, voce pode mandar um e-mail para info @ tonka3d com br
digitalputty haha, you right, I think is because I play a lot fps games, lol. I ran a little fast to show you all the details in less time. If you crouch you see a slow movement.
RT-Visualization Hi, in fact I am always looking the new tools of UDK. The light system now is very good, really easy to make but the objects from 3DMax must be very good in terms of construction and UV. That "specular" visual problem is a problem caused by the lightmass calculation, it is strange but I can not tell you right now what is the exactly type of problem.
Some of you asked me if I could post some wireframe images, so here are some examples of the light and wireframe of my objetcs. Hope you like.
http://www.tonka3d.com.br/banzato/miudk/miudk01.jpg
http://www.tonka3d.com.br/banzato/miudk/miudk02.jpg
http://www.tonka3d.com.br/banzato/miudk/miudk03.jpg
http://www.tonka3d.com.br/banzato/miudk/miudk04.jpg
http://www.tonka3d.com.br/banzato/miudk/miudk05.jpg
http://www.tonka3d.com.br/banzato/miudk/miudk06.jpg
taz1004
04-18-2011, 04:45 PM
The lighting seems very balanced and feel natural. Well done. I would do away with ambient occlusion however. It does work somewhat in the exterior but not in interior. You could use separate PP volume in the interior and turn it off.
ilguano
04-18-2011, 04:56 PM
Felicitacoes! Eu nao falo portugueis, mais eu falo espanhol e tenho noshoes de portugueis. Hermoso trabalho!
neurosys
04-25-2011, 08:45 PM
Stunning details!
Its just amazing work.
I like the way the interior looks.
Tom Shannon
04-26-2011, 11:50 AM
The lighting looks to be all vertex lighting. Was this a design decision or an 'happy accident'? It really removes the lightmass noise you get with lightmaps.
bukkit
04-26-2011, 03:31 PM
the occlusion needs to be toned down. it looks pretty ugly now tbh
banzato
04-27-2011, 03:29 PM
taz1004 Thanks, a friend told me a way to control the AO, I should use in interior to correct that AO.
ilguano Muito Obrigado, Thanks!
neurosys Thanks.
Tom Shannon The lightmass made all the diference, I did not find to much trouble but I really liked the final result. The color that lightmass gives to the elements is unique.
bukkit I agree with you, a friend told me a way to control the AO, I should change it a little. But when we have all the textures and movement I think it's ok.
SlothTech
05-14-2011, 07:32 PM
Really nice talent.
stuwet
05-15-2011, 04:49 AM
Looks good.
GilbertoMartini
06-09-2011, 02:57 PM
Banzato,
You export all the build toguether or piece per piece? the windows are atach in the walls? And the doors?
banzato
06-10-2011, 12:46 AM
Thanks guys.
Gilberto, I exported separated parts but I could export all together for sure. In this case I would have more texture channels. I beliave it is better to the engine understand copy of windows and doors instead of a big model with a lot windows and doors atached.
GilbertoMartini
06-10-2011, 06:14 PM
Agora que percebi que vc é brasileiro... poxa. vi o curso de maquetes da tonka, fiquei bem interessado, mas vi que no curso vcs nao ensinam a fazer menus personalizados, e é bem isso que eu estou procurando. Se tivesse esse assunto compraria de certeza. Vi tutoriais em ingles mas em PT é melhor...
Muito legal seu trabalho espero ainda chegar la!
banzato
06-11-2011, 05:48 PM
Legal Gilberto, valeu a dica. Vou pensar em fazer algum tutorial nesse sentido. A UDK esta sempre chegando com mais e mais novidades. Eles bem que podiam facilitar as coisas rs.
LittleMOM
06-15-2011, 11:20 AM
Great work - awesome! :)
hadi665
06-17-2011, 03:57 PM
oh very nice
your work has beautiful environment
maryam13
06-18-2011, 04:22 PM
hi shooter! this linke in my country is blocked plz if you have another link put in your post
banzato
06-19-2011, 03:40 AM
Thanks LittleMOM and hadi665.
Hi maryam13, here is another link, this time on vimeo.
http://www.vimeo.com/23881987
PixelMaster
06-21-2011, 12:37 PM
Nice work. When I saw the first screenshot there... for a second I thought it was a photograph... but only for a second. ;)
Thanks LittleMOM and hadi665.
Hi maryam13, here is another link, this time on vimeo.
http://www.vimeo.com/23881987
This is front page stuff! Congrats!
makan ansari
09-05-2011, 04:49 PM
Very nice job :)
Frontop
12-01-2011, 04:30 AM
I like your renders, especially the first one.
JulienCoffin
04-26-2012, 04:50 AM
WOW!!! Amazing that what I want to get for my project : )
thejaguarmma
04-28-2012, 03:07 AM
!!!!!!amazing!!!!!
Frontop
06-08-2012, 03:23 AM
Nice lighting, love your work.
banzato
06-09-2012, 02:31 AM
Thanks PixelMaster, m3fs, makan ansari, Frontop, JulienCoffin and thejaguarmma. I am very happy that you all liked my work. ;)
Today I saw some features of Unreal 4 engine. It's really nice to know they are improving the viewport elements and the strong light, material shaders, post process and particle effects. That must be the complete step in the games industry and I am very happy to have the chance to see this time.
http://www.youtube.com/watch?v=XAT2ERkobO0
That type of video encourages me to think in bigger projects. Epic has my hand in the future, after looking this video.
Thanks to you guys and thanks to Epic to help us to produce incredible jobs.
Anyone here has an idea of when we will have the chance to have unreal 4 in our hands?
Icemopper
06-18-2012, 04:07 PM
No one knows when UDK 4 will be released, and there are a lot of varying guesses at the moment. The best we can do for now is wait for more words from Epic themselves.
matjo
06-21-2012, 01:41 AM
woow man awsome!! hey just a question, could you post an immage of how is the mirror made in the material editor??
thx
Frontop
07-16-2012, 05:51 AM
Wow, so nice~
AlexGoesLow
12-16-2012, 07:29 PM
Oh man, looks AMAZING! Super jealous :p
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