View Full Version : True first person illusion
Neurotiq
04-09-2011, 03:43 AM
How would we (anyone interested) go about this method of true third person.
Basically you have your high poly first person view, but when you look down its a body with the upper torso not visible. This allows to see feet without incurring any of the issues with putting the camera in a socket.
Is there a tutorial somewhere that goes over this?
mikesdk
04-09-2011, 08:52 AM
I believe the way you go about this is you make a pair of disembodied legs/feet and arms (if you want those visible in the viewport of course) and use those as your player character model, then, if you wish to switch to 3rd person you swap the player model when you make the transition back and forth.
Neurotiq
04-09-2011, 01:04 PM
Actually, on SDK its a body with an invisible upper torso that is somehow linked to you; it is this part I am unsure of. If someone more experienced than the beginners could give some input on this method it could really help a lot of people.
I know how to make the mesh that is required, expert tutorials for SDK say "just delete the vertexes" because the bones will still be animated for third person/multiplayer. But how to link that model to you is the ticket, is it sockets? I'm hoping that there is a Uscript suggestion here sometime soon, I don't want to be spoiled with Kismet since that is no way to go about UDK.
Any and all help will be greatly appreciated. I ditched the True First Person (by attaching a camera to socket) because it makes collisions go crazy and the camera rocky (plus the gun is low-poly).
How can I use uscript to make a armless/headless body visible is the million dollar question here. No kismet answers, I want this to be a permanent feature.
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