Tanoran
03-30-2011, 11:01 PM
Hey, so how do I animate a custom character mesh in UDK mobile? In regular Unreal on the PC it seems like you define the anim tree and anim set and default mesh in a pawn class and set up states so that it calls and blends animations from the anim tree as needed. But in UDK mobile, there is no default mesh and so there is no code concerning animation so I'm not even sure if the mobile version supports this method.
I've been looking through the Jazz Jackrabbit demo, and it seems like it does not actually animate the player, but throws the player in a corner and animates the Jazz skeletal mesh itself partially through Kismet, and partially through some other means that I'm not sure of. How else are the animations being called and is the the best/only way to do animate a character in UDK mobile?
I've been looking through the Jazz Jackrabbit demo, and it seems like it does not actually animate the player, but throws the player in a corner and animates the Jazz skeletal mesh itself partially through Kismet, and partially through some other means that I'm not sure of. How else are the animations being called and is the the best/only way to do animate a character in UDK mobile?