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View Full Version : Apply an animation to multiple meshes



Maffew
03-30-2011, 05:31 AM
Hi everyone.

I have a fairly large list of animations that need applying to multiple characters within UDK. Is there a way to strip a prefix from bone names so that I dont have to name all the rigs the same?
At the moment I have multiple characters with similar rigs but named differently: Man01_Head and Woman01_Head for example. Is there a way for UDK to strip the prefix so that I can apply the same AnimSet to the characters or will I have to rename the rigs in 3DS Max?
Also. Currently the animations happen in different world spaces. Can UDK align the rigs or will this have to be done within 3DS Max too?

Thanks in advance

mightyenigma
04-26-2011, 04:46 PM
i want to know this too. my skeleton has prefixes due to being a reference in my Maya scene.