AndyPandy
03-16-2011, 06:40 AM
Hi,
i just wonder if there is a way to get transparent sprites in UDK? I found while working with prefabs that the default prefab icon is way to big and u also get z fighting with other icons defined.
I could solve the scale and z fighting, but what still remains is that often on smaller prefabs the icon still can cover the whole prefab mesh, making u rely on the user icon this prefab has, instead of actually seeing the mesh used.
So being able to make icons transparent would help on this issue. Someone know a way to actually make this happen for the SpriteComponent?
Bye Andy
i just wonder if there is a way to get transparent sprites in UDK? I found while working with prefabs that the default prefab icon is way to big and u also get z fighting with other icons defined.
I could solve the scale and z fighting, but what still remains is that often on smaller prefabs the icon still can cover the whole prefab mesh, making u rely on the user icon this prefab has, instead of actually seeing the mesh used.
So being able to make icons transparent would help on this issue. Someone know a way to actually make this happen for the SpriteComponent?
Bye Andy