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View Full Version : Is there a poly-limit for UE3?



haldolium
03-15-2011, 07:58 PM
Hi!

I recently tried to get some highpoly models into UDK (2011 January and March Beta) and got faulty models in UDK. I tried the simple method and only raised the turbosmooth iterations within 3DMax.

Is there a real limit for single models or maybe other restrictions/things I should be aware of? I used FBX-Export, which works fine with that specific model. Only the very highpoly versions did not work.

It was around 130k. Its just for testing purposes, I know I wouldn't need that much polys normaly.

gaz661
03-20-2011, 10:32 AM
skeletal meshes are limited to 65,000.dont know about static meshes.

darthviper107
03-20-2011, 01:28 PM
I've seen that depending on your system it can be difficult if not impossible to import single large objects to UDK. You just need to make sure to separate things out into smaller parts.

As far as UDK itself, you can pretty much have as much stuff as your hardware can handle.

UnrealEverything
03-20-2011, 04:13 PM
As far as UDK itself, you can pretty much have as much stuff as your hardware can handle.

Which also depends on the complexity of your materials.

haldolium
03-21-2011, 04:34 AM
Thank you.


I've seen that depending on your system it can be difficult if not impossible to import single large objects to UDK. You just need to make sure to separate things out into smaller parts.

As far as UDK itself, you can pretty much have as much stuff as your hardware can handle.

what part of the system is crucial for importing larger files?

I've been testing on machines with 2,5 to 3Ghz Quadcore CPUs, 4GB RAM and GPUs with 1GB VRAM.

TheAgent
03-21-2011, 07:41 AM
I have tried to import larger than 65k even if its 66k, but it makes the mesh basically get destroyed.

Even on my computer which is pretty fast Core i5 3.0 ghz 8gb ram.

Epic did state that the newer versions support higher vertex counts for skeletal meshes larger than 65k, however this still didnt work for me.

daniwrig
03-24-2011, 01:31 AM
Latest UDK supports > 65k verts for skeletal meshes, but still < 65k verts for static meshes.