PDA

View Full Version : FaceFX - morphs export via .fxa ?



chai
03-11-2011, 04:40 AM
I am setting up a character for faceFX, I got morphs working fine by directly setting them within UDK's faceFX. (following the tutorials in UDN)

However I'm interesting to .fxa export the targets' morph animations directly from my 3d package.
Bones seem to work fine, but morphs don't export.

I wonder if it's just me, or do morphs have to be setup manually in UDK's FaceFX ?

geodav
03-11-2011, 01:38 PM
i wish those pages had been open for the UT3 release, it took us a year to work out the basics

if its any help the check my UT3 FaceFX tutorials they might help

chai
03-11-2011, 05:40 PM
Cheers geodav I watched your videos and read the tuts, it all helped me get started, thanks mate !

I just wanted to make sure it is indeed impossible to export morph targets via the .fxa plugin - not only it's much easier to just key them in maya, but it's also less destructive editing.