chai
03-11-2011, 04:40 AM
I am setting up a character for faceFX, I got morphs working fine by directly setting them within UDK's faceFX. (following the tutorials in UDN)
However I'm interesting to .fxa export the targets' morph animations directly from my 3d package.
Bones seem to work fine, but morphs don't export.
I wonder if it's just me, or do morphs have to be setup manually in UDK's FaceFX ?
However I'm interesting to .fxa export the targets' morph animations directly from my 3d package.
Bones seem to work fine, but morphs don't export.
I wonder if it's just me, or do morphs have to be setup manually in UDK's FaceFX ?