Marcin
03-10-2011, 12:46 PM
Hi!
So I'm trying to base my pawn on dynamic volume but I'm having problems setting volume size.
I have found that Volume extends Brush, and collision component is set as follows:
Begin Object Class=BrushComponent Name=BrushComponent0
End Object
BrushComponent=BrushComponent0
CollisionComponent=BrushComponent0
Components.Add(BrushComponent0)
How can I set size of this brush component in unreal script?
So I'm trying to base my pawn on dynamic volume but I'm having problems setting volume size.
I have found that Volume extends Brush, and collision component is set as follows:
Begin Object Class=BrushComponent Name=BrushComponent0
End Object
BrushComponent=BrushComponent0
CollisionComponent=BrushComponent0
Components.Add(BrushComponent0)
How can I set size of this brush component in unreal script?