View Full Version : Weapon fire changes
02-22-2011, 06:37 PM
I'm doing a top down bullet hell what I need help with is having the weapon just keep firing.
Also i've got the character then two meshes attached to the player, I want the bullets to not only fire from the player but from the two meshes as well, how exactly would I get these done?
02-22-2011, 07:35 PM
You mine,that your character is the weapon?
02-22-2011, 07:48 PM
like that bullets coming out from the player and from th two side attachments
Also if I used to physics gun could I connect an effect like the link gun that connects from the gun to the object its moving
02-23-2011, 06:22 AM
You must understand, that he have three different weapons - LeftHandWeapon, RightHandWeapon and CenterWeapon. Create those weapons, give it to him and you don't need anymore some 'HumanWeapon'...
02-23-2011, 06:56 AM
How exactly would I do that and make them all fire at once constantly?
02-23-2011, 12:13 PM
override weapon logic to act like that.when a weapon not active gos to inactive state you can override inactive state or override PutDownWeapon() to stay in active state.
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