AndyPandy
02-14-2011, 09:44 AM
Hi,
why is the SequenceEvent.CheckActivate() function final? Since this prevents the ability to implement events that don't simply trigger by "EventClassName".
There are several examples on existing events where this is needed, but since CheckActivate() is final we cant implement our own event checks.
Maybe this can be changed in upcoming versions?
Thx Andy
PS: Atm i'm "simulating" this by overriding "TriggerEventClass", filter out my own events and call a "MySequenceEvent.CanActivate()" and than build a custom list for it for "ActivateEventClass()".
why is the SequenceEvent.CheckActivate() function final? Since this prevents the ability to implement events that don't simply trigger by "EventClassName".
There are several examples on existing events where this is needed, but since CheckActivate() is final we cant implement our own event checks.
Maybe this can be changed in upcoming versions?
Thx Andy
PS: Atm i'm "simulating" this by overriding "TriggerEventClass", filter out my own events and call a "MySequenceEvent.CanActivate()" and than build a custom list for it for "ActivateEventClass()".