View Full Version : Found a Glitch in the Bulletstorm Demo
hXcKing
01-25-2011, 01:52 PM
Hello People of the Fourms
I have found a glitch in the demo that may occur in the full game.
It was right at the beginning after you take out the two enemies, then another enemy jumps the barrier and has been taken out, I then went over the barrier and and down the way then the green enemy came around the corner, I took him out and turned around the corner and stayed along the wall on the left around the corner, at that point I elevated instantly up in the air and was stuck in the air unable to move, thought I would let you know, and see if anyone else has had this glitch on them before as I did.
Cheers
DAN8 KFM
01-25-2011, 02:03 PM
I had that glitch and one where the guy i kicked into the wall was moving like mr fantastic after he was dead.
DarkAp89
01-25-2011, 04:21 PM
I'm reporting this for not opening another topic, even if it's not properly a glitch.
Why I can't change the second weapon? When you press A you can't undo your selection and you're forced to start the game with the second weapon that you don't want or going back into the main menu. When I reached the point to chnage your setting with LB, I can't change anything.
This happened only at the second play.
theron
01-25-2011, 07:35 PM
at that point I elevated instantly up in the air and was stuck in the air unable to move
Cheers
LOL! I've had the same problem.
sportsdude
01-26-2011, 01:28 AM
I had one glitch where I tried to skip the intro movie and it cut all sound from the game. When I paused, I went to the sound menu and everything was turned down to zero, so I turned them back up and everything was fine after.
So really not a big deal, it only happened once and I haven't been able to replicate it.
Pendle
01-26-2011, 05:43 AM
I had the same thing happen. It was just after the bit where you duck through the tunnel and then have to kick the furniture out of the way.
As I came out of the tunnel I was suddenly on top of the furniture. I kicked at it thinking I would drop to the floor but gravity never obeyed Newton Law ! Leaving me hovering in the air and unable to move out of the area.
The AI just stood confusingly looking up at me !!!!!
Mikush
01-26-2011, 07:17 AM
Only glitches I've had so far is one, 2 AI's either running into a wall and still running or running into a spiked wall and auto voodoo doll themselves, and two, MR Fantastic effect when doing a voodoo doll.
Lambent Veteran
01-26-2011, 07:24 AM
Hello People of the Fourms
I have found a glitch in the demo that may occur in the full game.
It was right at the beginning after you take out the two enemies, then another enemy jumps the barrier and has been taken out, I then went over the barrier and and down the way then the green enemy came around the corner, I took him out and turned around the corner and stayed along the wall on the left around the corner, at that point I elevated instantly up in the air and was stuck in the air unable to move, thought I would let you know, and see if anyone else has had this glitch on them before as I did.
Cheers
Please don't pot glitches on the forums!
Contact the Admin Flak to report this please!
TAO Devil
01-26-2011, 07:53 AM
Please don't pot glitches on the forums!
Contact the Admin Flak to report this please!
Vet, this is not the same and you know it.
It's not a glitch to get higher on the leaderboards, it's a game breaking glitch that occurred in the beta. It's very good to post this kind of feedback so they know what needs to be tweaked. Chill out a bit.
@OP: Same thing happened to me in a slide near the drop pod.
Shadow47
01-26-2011, 11:26 AM
I agree with Tao. They made the beta for two reasons: to give people a chance to play it and for people to find some things they can improve upon. A glitch would definitely be something that they can fix and improve upon.
merlintt
01-26-2011, 11:31 AM
Is it a beta or a demo? I thought it was a demo,it`s a bit close to release if it`s a beta.
goingnutzhere
01-26-2011, 03:29 PM
Also remember, Vet, MP is not competitive like Gears is. Demo is just that, a demo. TO allow the creators fix what can be fix quickly before going gold. SO people not reporting glitches, game breakers, hacks, etc. will only let the people who buy the $60 full game complain that the game was broken and wasnt fixed. Then those people will say, "a demo should of been released to find these issues."
So EPIC says (not really) here is a demo. Let us know what is wrong while having fun.
mumrrah
01-26-2011, 03:39 PM
Has anyone got to the boss other than me? the second time i played the demo on xbox 360 got to were the demo ended the first time but the game went on playing and i got to a boss with a minigun, not sure if it's a glitch.
chris-b-w
01-26-2011, 06:09 PM
I also got stuck on a wall at one bit. Took me ages to get off it!
SirenSilently
01-27-2011, 02:30 PM
My friend found a glitch where instead of the demo ending he kept advancing. The enemies after the part where the demo is supposed to end he said "may have been women by their grunts and they were really quick and the game said "too quick to leash" or something along those lines. He got to a mini-boss or something before the game finally cut him off. Has anybody else run in to this?
edit: well, after posting this, I see the post 2 above me with the same glitch. I'd love to hit this glitch.
SirenSilently
01-27-2011, 02:34 PM
I agree with Tao. They made the beta for two reasons: to give people a chance to play it and for people to find some things they can improve upon. A glitch would definitely be something that they can fix and improve upon.
This isn't a beta. It's a demo. Can't promise you any glitches found in the demo will be polished before release. More than likely won't.
It all depends on many things.
P4NCH0theD0G
01-28-2011, 09:29 PM
Sometimes my flail grenades vanish.
I do this at the first downward slope, after DingDong, the guy that comes up the slope, I slide into him, flail him, kick him towards the door at the end of the slope where the first green dude appears, then detonate. Sometimes my flail travels right through the guy, but almost always it looks like it bound him, but the grenades and chain just vanish. If I detonate, the guy still dies, but there is no explosion and no blast radius. Very annoying.
In the area after the crouch tunnel, when the two pairs of green dudes come running, more often than not, one of them gets stuck on a corner of the wall of the enclosed (roofed) space to the right.
There are also several Geometry issues where the collision detection gets you stuck in front of really tiny or invisible things you can't move over. But I already started a thread for that before I found this, so shame on me... Same goes for your AI partners, by the way: run or slide into them, you get stopped dead.
Even if these things won't be fixed before the release (if I remember correctly, most discs are pressed three to four weeks before the due date), at least there's a collection of things here for the first Title Update. Or maybe we get a Day-1 TU (or is that O-Day?)...
EDIT:I took the time to cut together two videos:
Video 1: http://www.youtube.com/watch?v=DOKo_A1rzj4
The Vanishing Flail Grenades. Footage from three different occurrences. Happens about 40%-50% of the time.
Video 2: http://www.youtube.com/watch?v=iCYuHaOE7gw
The Intangible Flail Grenades (Flail Grenades and Chain going right through the enemy into the wall behind). Footage from two occurrences. Happens about 25% of the time - mostly when the floating enemy is very close to me.
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