View Full Version : [BUG]UDK crash when run by Unreal Frontend
SnajperPL
01-24-2011, 04:50 PM
Hi, I found a bug in the Unreal Frontend. When trying to run the game with the Unreal Frontend game crash, but when I try to start it manually from the folder, it works like a charm.
My system:
Windows 7 x64 Polish
Intel Core 2 Quad Q9550 2.83 GHz
GeForce 9800 GTX + with NVIDIA driver 266.58
2GB RAM
DirectX 9.0c
Sory for my english guys: /.
MaVmAn
02-16-2011, 12:47 PM
Same problem here I think, game crash when using the launch button in Frontend but not when using UDK.exe, Feb build.
It was working well on November build, but all next builds with the annoying new Frontend crash...
Config:
E8500
3Giga Ram
460GTX, Drivers 266.58
24"widescreen16/9 and 19"widescreen16/10
WindowXP32
DX9c
Launch log:
Log: Log file open, 02/16/11 18:34:35
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 7876
Init: Epic Internal: 0
Init: Compiled (32-bit): Feb 10 2011 17:20:58
Init: Changelist: 776445
Init: Command line: -novsync -norc -log-seekfreeloading -Exec=UnrealFrontend_TmpExec.txt
Init: Base directory: C:\Game\UDK\UDK-2011-02\Binaries\Win32\
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
[0000.09] Init: Computer: MEKANIKCERVELLE
[0000.09] Init: User: MaVmAn
[0000.09] Init: CPU Page size=4096, Processors=2
[0000.09] Init: High frequency timer resolution =3177.310000 MHz
[0000.09] Init: Memory total: Physical=3.0GB Pagefile=4.8GB Virtual=2.0GB
[0000.09] Log: STEAMWORKS initialized 0
[0000.12] Init: WinSock: I am mekanikcervelle (192.168.1.98:0)
[0000.12] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.12] Init: Object subsystem initialized
[0000.49] Init: OS stats:
[0000.49] Init: Windows XP Service Pack 3
[0000.49] Init: RemoteDesktop=0
[0000.49] Init: Memory stats:
[0000.49] Init: Physical: 3071MB
[0000.49] Init: Virtual: 2047MB
[0000.49] Init: PageFile: 4956MB
[0000.49] Init: CPU stats:
[0000.49] Init: MeasuredPerformanceTime: 131.039 (stored result)
[0000.49] Init: Hyperthreaded: 0
[0000.49] Init: NumProcessorsPerCPU: 1
[0000.49] Init: NumLogicalProcessors: 2
[0000.49] Init: NumPhysicalProcessors: 2
[0000.49] Init: MaxSpeed: 3176
[0000.49] Init: CurrentSpeed: 3176
[0000.49] Init: CoresPerProcessor: 2
[0000.49] Init: IsOnBattery: 0
[0000.49] Init: BatteryLevel: -1
[0000.49] Init: Manufacturer: Intel
[0000.49] Init: CPUName: INTEL Pentium-III
[0000.49] Init: L1CacheSize: 32
[0000.49] Init: L2CacheSize: -1
[0000.49] Init: Architecture: x86
[0000.49] Init: GPU stats:
[0000.49] Init: VendorID: 000010DE
[0000.49] Init: DeviceID: 00000E22
[0000.49] Init: DriverVersion: 6.14.12.6658
[0000.49] Init: DeviceName: NVIDIA GeForce GTX 460
[0000.49] Init: DriverName: nv4_disp.dll
[0000.49] Init: PixelShaderVersion: 3
[0000.49] Init: VertexShaderVersion: 3
[0000.49] Init: VRAMQuantity: 1024
[0000.49] Init: DedicatedVRAM: 999
[0000.49] Init: AdapterCount: 2
[0000.49] Init: SupportsHardwareTnL: 1
[0000.49] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0000.49] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0000.49] Log: Shader platform (RHI): PC-D3D-SM3
[0000.53] Log: PhysX GPU Support: DISABLED
[0000.54] Init: Initializing FaceFX...
[0000.54] Init: FaceFX 1.7.3.1 initialized.
[0000.78] Init: XAudio2 using 'HD Audio rear output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0000.88] Critical: appError called: Failed to find file for package Core for async preloading.
[0000.88] Critical: Windows GetLastError: Le fichier spécifié est introuvable. (2)
[0003.85] Log: === Critical error: ===
Failed to find file for package Core for async preloading.
System.Runtime.InteropServices.SEHException error in UDK:
Un composant externe a levé une exception.
à GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
à ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7c812aeb (filename not found)
Address = 0x5a39d1 (filename not found)
Address = 0xe8785ad5 (filename not found)
ShelleyF
02-16-2011, 03:28 PM
Hi guys, in the new Frontend, you need to make sure to go through the cooking process prior to launching (by either using the Cook button, or going through the complete Compile/Cook process on your map with the Start button). The former Frontend (November and before) would indeed launch your map straight away, but you weren't seeing the actual cooked content, so it really wasn't too helpful in the Dev/QA process. So now in the new Frontend, it is looking for content that is cooked when trying to launch the game and if it isn't cooked, your map will crash when it tries to launch.
Try the steps above, make sure your content is cooked before launching, and you should be working then. Please let us know if you have any more problems! :)
MaVmAn
02-16-2011, 04:56 PM
It solves the problem for me, thanks
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