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anthousis
01-19-2011, 08:43 AM
Ok maybe another newbie question but lets see if I will get an answer :P

What I am trying to accomplish: A custom Pawn but with all the functionality of the CrowdAgent_01 Archetype given in the Jazz Tutorial.

The problem so far: I can't find how to declare the Death Anim Names so that the pawn I will create will require minimum Kismet scripting.

Also: I have setup a CollisionCylinder (just like an example i found at some point, I think from the guys with the Chicken App) and i have also set

Physics=PHYS_NavMeshWalking
WalkingPhysics=PHYS_NavMeshWalking

but my custom created pawn is always a bit off the ground :confused:.

My problems would all be solved automatically i guess if I could convert the CrowdAgent_01 Archetype given with the example to Unreal Script. Is this possible somehow?

That's all for now i guess :)