anthousis
01-19-2011, 08:43 AM
Ok maybe another newbie question but lets see if I will get an answer :P
What I am trying to accomplish: A custom Pawn but with all the functionality of the CrowdAgent_01 Archetype given in the Jazz Tutorial.
The problem so far: I can't find how to declare the Death Anim Names so that the pawn I will create will require minimum Kismet scripting.
Also: I have setup a CollisionCylinder (just like an example i found at some point, I think from the guys with the Chicken App) and i have also set
Physics=PHYS_NavMeshWalking
WalkingPhysics=PHYS_NavMeshWalking
but my custom created pawn is always a bit off the ground :confused:.
My problems would all be solved automatically i guess if I could convert the CrowdAgent_01 Archetype given with the example to Unreal Script. Is this possible somehow?
That's all for now i guess :)
What I am trying to accomplish: A custom Pawn but with all the functionality of the CrowdAgent_01 Archetype given in the Jazz Tutorial.
The problem so far: I can't find how to declare the Death Anim Names so that the pawn I will create will require minimum Kismet scripting.
Also: I have setup a CollisionCylinder (just like an example i found at some point, I think from the guys with the Chicken App) and i have also set
Physics=PHYS_NavMeshWalking
WalkingPhysics=PHYS_NavMeshWalking
but my custom created pawn is always a bit off the ground :confused:.
My problems would all be solved automatically i guess if I could convert the CrowdAgent_01 Archetype given with the example to Unreal Script. Is this possible somehow?
That's all for now i guess :)