Gytaco
01-13-2011, 10:06 PM
Hey Guys
I have just been getting into the UDK and thought I would pop in since there is not alot of Architectural Support yet :)
Our company is engineering Civil, Structural and Building Services (Electrical, Ducts, Pipes, Fire etc) but no Architectural.
I have some idea's but would like a couple of questions answered if that's possible.
Before I ask let me begin by saying I have spent time bringing a Project into the UDK completely (3 Storey Building), updating Materials, adding Lighting, getting the project running and able to move and navigate round, as well as basic activations like lights, doors, windows etc...
Can you apply multiple materials to static meshes, that can be changed via interaction. For Instance I have a painted wall, but I want to switch off the paint to reveal UV wrap showing the loads (I have the bitmap) Is this possible or do I need to use LOD's or multiple objects with hide's??
Is there any decent places out there that supply UDK content (Ai's, Materials, content) for Arch work free or paid for?
In regards to content some of our steel structures have 100's of the same beam geometry in differrent locations. Now our design softwore places these quite quickly and I can bring them in as statice meshes easily, however how badly does that affect the tools vs using prefabs and manually placing which increases the amount of work to be redone.
Also in regards to materials is there more information in terms of exactly what material types can transfer automatically from 3ds max? I'm guessing UV's have to be added back in the UDK, but some of my multi's do come in, are there any others?
Lastly can static meshes be animated? If I have a sequence of construction for a column (so the steel appears then the plates, then the bolts) that I wish to build into a object that shows when i interact with it, can I load that animation is as a static mesh? or does it require a skeletal model? Would I have to do this type of thing as a matinee? or can I simply add it as interactive option.
Lastly any rules of thumb people use for level streaming? So far I have had no issues and I am lucky since I work on high end hardware and we eventually will use VM via a login so other people's machine requirements are not an issue, but for planning purposes I would be interested as I see having the whole building in one level being the most useful way to present not only the internals but the site conditions aswell.
Thank you for your time.
I have just been getting into the UDK and thought I would pop in since there is not alot of Architectural Support yet :)
Our company is engineering Civil, Structural and Building Services (Electrical, Ducts, Pipes, Fire etc) but no Architectural.
I have some idea's but would like a couple of questions answered if that's possible.
Before I ask let me begin by saying I have spent time bringing a Project into the UDK completely (3 Storey Building), updating Materials, adding Lighting, getting the project running and able to move and navigate round, as well as basic activations like lights, doors, windows etc...
Can you apply multiple materials to static meshes, that can be changed via interaction. For Instance I have a painted wall, but I want to switch off the paint to reveal UV wrap showing the loads (I have the bitmap) Is this possible or do I need to use LOD's or multiple objects with hide's??
Is there any decent places out there that supply UDK content (Ai's, Materials, content) for Arch work free or paid for?
In regards to content some of our steel structures have 100's of the same beam geometry in differrent locations. Now our design softwore places these quite quickly and I can bring them in as statice meshes easily, however how badly does that affect the tools vs using prefabs and manually placing which increases the amount of work to be redone.
Also in regards to materials is there more information in terms of exactly what material types can transfer automatically from 3ds max? I'm guessing UV's have to be added back in the UDK, but some of my multi's do come in, are there any others?
Lastly can static meshes be animated? If I have a sequence of construction for a column (so the steel appears then the plates, then the bolts) that I wish to build into a object that shows when i interact with it, can I load that animation is as a static mesh? or does it require a skeletal model? Would I have to do this type of thing as a matinee? or can I simply add it as interactive option.
Lastly any rules of thumb people use for level streaming? So far I have had no issues and I am lucky since I work on high end hardware and we eventually will use VM via a login so other people's machine requirements are not an issue, but for planning purposes I would be interested as I see having the whole building in one level being the most useful way to present not only the internals but the site conditions aswell.
Thank you for your time.