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FlareVulca
01-13-2011, 04:47 PM
Hey guys,

When I run my game in the mobile editor, the framerate is capped and running at 35fps as it should be, but when I run it in the mobile previewer I will get numbers around 10fps, 25fps, and 15fps....although sometimes 35fps as it should be.

These numbers change every time I run the mobile previewer but stay about the same fps during the mobile previewer session.

I change absolutely nothing about the code or the map or anything yet it gives me different framerates every time I run it, any help?

**update**
It seems to do just perfectly if I run the mobile previewer outside of the Editor

Teacup
01-14-2011, 08:42 AM
Make sure you don't have any realtime views set in the editor (either viewports or material/particle editor). When the editor is running realtime it will use as much CPU time as it can, even if the editor window is in the background or minimized.