agentfx
01-10-2011, 04:31 PM
explosion tendrils. Made by emitting lead particles and follow particles via
Emitter DirectLoc or Emitter InitLoc. But if the first/lead emitter is burst then there is no way to keep the trails consistent in count, or turn the emitter off when the lead particles no longer exist.
Is there a way to turn the Emitter w/ the DirectLoc off when the lead particles are no longer there?
Is there a way to control the number of following particles via something like spawn perUnit? (that doesn't seem to work, at least I can't get it to)
Does that make sense?
Emitter DirectLoc or Emitter InitLoc. But if the first/lead emitter is burst then there is no way to keep the trails consistent in count, or turn the emitter off when the lead particles no longer exist.
Is there a way to turn the Emitter w/ the DirectLoc off when the lead particles are no longer there?
Is there a way to control the number of following particles via something like spawn perUnit? (that doesn't seem to work, at least I can't get it to)
Does that make sense?