View Full Version : Volumetric fog?
BadKarmaWalking
01-07-2011, 10:55 AM
There's mobile fog, obviously, but are any of the other fog types supported?
I tried placing a ConstantDensity actor, and the mobile previewer malfunctions whenever the fog volume is within view.
Curious
01-07-2011, 02:57 PM
Because anything that is denoted by volumetric means compute-intensive stuff which need to be "recalibrated" for the limited mobile devices. Also, it needs to be ported from UE3's natural environment (DX) to the OGLES 2.0, which is the natural environment for iOS games.
BadKarmaWalking
01-07-2011, 05:37 PM
Right, but that doesn't answer if it's SUPPOSED to be working or not. :)
Curious
01-07-2011, 06:04 PM
Right, but that doesn't answer if it's SUPPOSED to be working or not. :)
I am sorry, I forgot to add the quote from the UDN:
Fog is controlled on a per-level/map basis. Fog volumes are not used.
Only the per-level fog is available and captured within the Mobile category of World properties.
BadKarmaWalking
01-07-2011, 07:55 PM
Ah, thanks. The section on fog settings doesn't mention that.
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