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Baphomeh
12-27-2010, 02:11 PM
"Made shield projectile-blocking consistent with the old behavior" (June UDK Beta)
what does this mean? I have been researching methods of blocking projectiles and would love some clarification

Baphomeh
12-28-2010, 02:20 PM
UDKWeaponShield is the actor I have found to do the trick. To do interesting things like have swords block projectiles, I may need to add a larger than weapon size invisible "wall" to the swords and things so that their coverage area for projectile blocking is usably effective.

Nevertheless, I would love to get my hands on some code (like the code in CODA) which actually utilizes this Actor (UDKWeaponShield/UTWeaponShield).

I can only assume that the above reference in the Notes for the June release are a reference to this Actor?

I hope someone can clarify (so I can move onto other matters, like how to effectively duplicate "cloud walking" in engine)