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View Full Version : Fluid Actor on IOS? Does it work?



GammaRay117
12-20-2010, 11:03 PM
Was trying to incorporate an InteractiveFluidActor in my game with Fluid Influence Actors but they do not show up on my IOS device when I run the app. Is this feature not supported or am I not doing something right?


Also: It works fine in the editor, just not on the IOS device. :confused:

ambershee
12-20-2010, 11:04 PM
I'd anticipate they're not supported on mobile for performance reasons.

Curious
12-21-2010, 01:06 PM
Was trying to incorporate an InteractiveFluidActor in my game with Fluid Influence Actors but they do not show up on my IOS device when I run the app. Is this feature not supported or am I not doing something right?


Also: It works fine in the editor, just not on the IOS device. :confused:

Mobile Previewer is the only valid in-editor check whether a feature is supported or not. Viewports in the mobile editor are still DX9-powered.