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Mint_Sauce
12-19-2010, 06:10 AM
I've made a test map with a rolling sphere that I can control with the virtual joystick and this works well enough on the PC but when I transfer to any iOS device (I have an iPhone 4 and an iPad) the control doesn't work to roll the ball.

I added a rotate to the ball and that works with it spinning on the spot but rolling that ball around doesn't. Why would there be this difference from the iOS preview on the PC to the actual device?

zero4
12-19-2010, 06:21 AM
Mint I'm trying to get something with physics working too and I think that UDK Mobile isn't supporting this now...

Mint_Sauce
12-19-2010, 06:30 AM
I think you may be right, I've just posted in another thread about physics. PhysX isn't currently supported but Unreal physics are, I'm not sure on the differences.

PunchCardStudios
12-19-2010, 07:47 AM
I think we may as well wait for a Epic post to clean this problem up =[. There's a few people wondering about the logistics of what was posted in the other thread about the Unreal Physics working, but PhysX not. Might wait for an Epic to come and explain in a bit more detail what they're talking about.

PCS.

Blade[UG]
12-19-2010, 11:23 AM
Unreal Physics = PHYS_Walking, PHYS_Flying, PHYS_None, etc.

Adjusting things via Acceleration, Velocity, and Rotation.

Mint_Sauce
12-19-2010, 11:53 AM
Ok, thanks Blade. I'll have a play with PHYS_Walking etc and see how things develop with PhysX. Really loving UDK so far though, it's really well put together. Big props to Epic.