DayanFernandez
12-18-2010, 09:48 PM
Okay well , I will explain in short summary my issue. Im able to open Mobile editor just fine. Im also able to open any map that came with the mobile editor with out any issues what so ever. All smoothly. Im also able to open regular udk maps inside the regular udk editor without issues. Even modify them and play them.
My issue comes when I click the button " mobile preview " in the Mobile editor. Once click the "preview " windows pops up pitch black, 3 seconds
later regular "crash window" pops up. No idea why.
So I have added the log i receive upon this event, to see if any of you may be able to tell what could be wrong. Now I think it might be my video card but still I would like to see if others in the community say the same thing.
Log: Log file open, 12/18/10 21:44:46
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 7637
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 11 2010 10:18:33
Init: Changelist: 720882
Init: Command line: "C:\UDK\UDK-2010-12\Binaries\Win32\..\..\MobileGame\Autosaves\UEDP* ***itled_4.mobile" -PIEVIACONSOLE -NoSplash -simmobile -WINDOWED ResX=480 ResY=320 -SystemSettings=IPhone3GS
Init: Base directory: c:\udk\udk-2010-12\binaries\win32\
[0000.16] Init: Computer: DAYAN-PC
[0000.16] Init: User: Dayan
[0000.16] Init: CPU Page size=4096, Processors=2
[0000.16] Init: High frequency timer resolution =2.045722 MHz
[0000.16] Init: Memory total: Physical=2.9GB Pagefile=5.7GB Virtual=2.0GB
[0000.19] Init: WinSock: I am Dayan-PC (IP DELETED :))
[0000.19] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.19] Init: Object subsystem initialized
[0000.33] Init: OS stats:
[0000.33] Init: Windows 7
[0000.33] Init: RemoteDesktop=0
[0000.33] Init: Memory stats:
[0000.33] Init: Physical: 2939MB
[0000.33] Init: Virtual: 2047MB
[0000.33] Init: PageFile: 5878MB
[0000.33] Init: CPU stats:
[0000.33] Init: MeasuredPerformanceTime: 208.688 (stored result)
[0000.33] Init: Hyperthreaded: 0
[0000.33] Init: NumProcessorsPerCPU: 1
[0000.33] Init: NumLogicalProcessors: 2
[0000.33] Init: NumPhysicalProcessors: 2
[0000.33] Init: MaxSpeed: 2100
[0000.33] Init: CurrentSpeed: 2100
[0000.33] Init: CoresPerProcessor: 2
[0000.33] Init: IsOnBattery: 0
[0000.33] Init: BatteryLevel: 100
[0000.33] Init: Manufacturer: Intel
[0000.33] Init: CPUName: INTEL Pentium-III
[0000.33] Init: L1CacheSize: 32
[0000.33] Init: L2CacheSize: -1
[0000.33] Init: Architecture: x86
[0000.33] Init: GPU stats:
[0000.33] Init: VendorID: 00008086
[0000.33] Init: DeviceID: 00002A42
[0000.33] Init: DriverVersion: 8.15.10.1883
[0000.33] Init: DeviceName: Mobile Intel(R) 4 Series Express Chipset Family
[0000.33] Init: DriverName: igdumdx32.dll
[0000.33] Init: PixelShaderVersion: 3
[0000.33] Init: VertexShaderVersion: 3
[0000.33] Init: VRAMQuantity: 128
[0000.33] Init: DedicatedVRAM: 128
[0000.33] Init: AdapterCount: 1
[0000.33] Init: SupportsHardwareTnL: 1
[0000.33] Init: Machine detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
[0000.33] Init: Previous detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
[0000.33] Log: Shader platform (RHI): PC-D3D-SM3
[0000.57] Log: PhysX GPU Support: DISABLED
[0000.57] Init: Initializing FaceFX...
[0000.57] Init: FaceFX 1.7.3.1 initialized.
[0001.58] Init: Finished loading startup packages in 0.63 seconds
[0001.59] Log: 40553 objects as part of root set at end of initial load.
[0001.59] Log: 0 out of 0 bytes used by permanent object pool.
[0001.60] Log: Initializing Engine...
[0001.65] Init: UEngine initialized
[0001.66] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0001.69] Init: XAudio2Device initialized.
[0001.74] Init: Client initialized
[0001.80] Log: EGL Config 0 exactly matches our requested format: RGBA,DS,C = (5, 6, 5, 0), (16, 8), (0)
[0001.81] Log: Driver Compiler? ... yes, Num Binary Formats = 0
[0001.81] Log: Extensions: GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_log_textures GL_OES_compressed_paletted_texture GL_OES_element_index_uint GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_shader_source GL_OES_stencil8 GL_OES_texture_half_float
[0001.81] Log: GL_MAX_VERTEX_UNIFORM_VECTORS = 128
[0001.81] Log: GL_MAX_VARYING_VECTORS = 10
[0001.81] Log: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16
[0001.81] Log: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
[0001.81] Log: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[0001.81] Log: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 256
[0001.81] Log: GL_MAX_TEXTURE_SIZE = 4096
[0001.81] Log: GL_MAX_VIEWPORT_DIMS = 4096
[0001.81] Log: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2
[0001.81] Log: GL_SUBPIXEL_BITS = 4
[0001.81] Log: GL_MAX_VERTEX_ATTRIBS = 16
[0001.86] Log: LoadMap: C:\UDK\UDK-2010-12\Binaries\Win32\..\..\MobileGame\Autosaves\UEDP* ***itled_4.mobile?Name=Player?Team=255
[0001.90] DevMemory: Virtual memory allocation size: 29.41 MByte (30834688 Bytes)
[0001.91] Log: Game class is 'MobileGame'
[0001.92] Log: Primary PhysX scene will be in software.
[0001.92] Log: Creating Primary PhysX Scene.
[0001.92] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[0001.92] Log: Bringing World UEDP****itled_4.TheWorld up for play (0) at 2010.12.18-21.44.48
[0001.92] Log: Bringing up level for play took: 0.009137
[0001.92] Error: (Function Engine.GameInfo:ChoosePlayerStart:0102) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[0001.92] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[0001.92] Warning: Login failed: Engine.GameMessage.FailedPlaceMessage
[0001.92] Critical: appError called: Could not find a starting spot
[0001.92] Critical: Windows GetLastError: The system cannot find the file specified. (2)
[0005.46] Log: === Critical error: ===
Could not find a starting spot
Address = 0x754c9617 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x5a3f31 (filename not found) [in c:\udk\udk-2010-12\binaries\win32\udkmobile.exe]
Address = 0x5d5843 (filename not found) [in c:\udk\udk-2010-12\binaries\win32\udkmobile.exe]
My issue comes when I click the button " mobile preview " in the Mobile editor. Once click the "preview " windows pops up pitch black, 3 seconds
later regular "crash window" pops up. No idea why.
So I have added the log i receive upon this event, to see if any of you may be able to tell what could be wrong. Now I think it might be my video card but still I would like to see if others in the community say the same thing.
Log: Log file open, 12/18/10 21:44:46
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 7637
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 11 2010 10:18:33
Init: Changelist: 720882
Init: Command line: "C:\UDK\UDK-2010-12\Binaries\Win32\..\..\MobileGame\Autosaves\UEDP* ***itled_4.mobile" -PIEVIACONSOLE -NoSplash -simmobile -WINDOWED ResX=480 ResY=320 -SystemSettings=IPhone3GS
Init: Base directory: c:\udk\udk-2010-12\binaries\win32\
[0000.16] Init: Computer: DAYAN-PC
[0000.16] Init: User: Dayan
[0000.16] Init: CPU Page size=4096, Processors=2
[0000.16] Init: High frequency timer resolution =2.045722 MHz
[0000.16] Init: Memory total: Physical=2.9GB Pagefile=5.7GB Virtual=2.0GB
[0000.19] Init: WinSock: I am Dayan-PC (IP DELETED :))
[0000.19] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.19] Init: Object subsystem initialized
[0000.33] Init: OS stats:
[0000.33] Init: Windows 7
[0000.33] Init: RemoteDesktop=0
[0000.33] Init: Memory stats:
[0000.33] Init: Physical: 2939MB
[0000.33] Init: Virtual: 2047MB
[0000.33] Init: PageFile: 5878MB
[0000.33] Init: CPU stats:
[0000.33] Init: MeasuredPerformanceTime: 208.688 (stored result)
[0000.33] Init: Hyperthreaded: 0
[0000.33] Init: NumProcessorsPerCPU: 1
[0000.33] Init: NumLogicalProcessors: 2
[0000.33] Init: NumPhysicalProcessors: 2
[0000.33] Init: MaxSpeed: 2100
[0000.33] Init: CurrentSpeed: 2100
[0000.33] Init: CoresPerProcessor: 2
[0000.33] Init: IsOnBattery: 0
[0000.33] Init: BatteryLevel: 100
[0000.33] Init: Manufacturer: Intel
[0000.33] Init: CPUName: INTEL Pentium-III
[0000.33] Init: L1CacheSize: 32
[0000.33] Init: L2CacheSize: -1
[0000.33] Init: Architecture: x86
[0000.33] Init: GPU stats:
[0000.33] Init: VendorID: 00008086
[0000.33] Init: DeviceID: 00002A42
[0000.33] Init: DriverVersion: 8.15.10.1883
[0000.33] Init: DeviceName: Mobile Intel(R) 4 Series Express Chipset Family
[0000.33] Init: DriverName: igdumdx32.dll
[0000.33] Init: PixelShaderVersion: 3
[0000.33] Init: VertexShaderVersion: 3
[0000.33] Init: VRAMQuantity: 128
[0000.33] Init: DedicatedVRAM: 128
[0000.33] Init: AdapterCount: 1
[0000.33] Init: SupportsHardwareTnL: 1
[0000.33] Init: Machine detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
[0000.33] Init: Previous detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
[0000.33] Log: Shader platform (RHI): PC-D3D-SM3
[0000.57] Log: PhysX GPU Support: DISABLED
[0000.57] Init: Initializing FaceFX...
[0000.57] Init: FaceFX 1.7.3.1 initialized.
[0001.58] Init: Finished loading startup packages in 0.63 seconds
[0001.59] Log: 40553 objects as part of root set at end of initial load.
[0001.59] Log: 0 out of 0 bytes used by permanent object pool.
[0001.60] Log: Initializing Engine...
[0001.65] Init: UEngine initialized
[0001.66] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0001.69] Init: XAudio2Device initialized.
[0001.74] Init: Client initialized
[0001.80] Log: EGL Config 0 exactly matches our requested format: RGBA,DS,C = (5, 6, 5, 0), (16, 8), (0)
[0001.81] Log: Driver Compiler? ... yes, Num Binary Formats = 0
[0001.81] Log: Extensions: GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_log_textures GL_OES_compressed_paletted_texture GL_OES_element_index_uint GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_shader_source GL_OES_stencil8 GL_OES_texture_half_float
[0001.81] Log: GL_MAX_VERTEX_UNIFORM_VECTORS = 128
[0001.81] Log: GL_MAX_VARYING_VECTORS = 10
[0001.81] Log: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16
[0001.81] Log: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
[0001.81] Log: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[0001.81] Log: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 256
[0001.81] Log: GL_MAX_TEXTURE_SIZE = 4096
[0001.81] Log: GL_MAX_VIEWPORT_DIMS = 4096
[0001.81] Log: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2
[0001.81] Log: GL_SUBPIXEL_BITS = 4
[0001.81] Log: GL_MAX_VERTEX_ATTRIBS = 16
[0001.86] Log: LoadMap: C:\UDK\UDK-2010-12\Binaries\Win32\..\..\MobileGame\Autosaves\UEDP* ***itled_4.mobile?Name=Player?Team=255
[0001.90] DevMemory: Virtual memory allocation size: 29.41 MByte (30834688 Bytes)
[0001.91] Log: Game class is 'MobileGame'
[0001.92] Log: Primary PhysX scene will be in software.
[0001.92] Log: Creating Primary PhysX Scene.
[0001.92] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[0001.92] Log: Bringing World UEDP****itled_4.TheWorld up for play (0) at 2010.12.18-21.44.48
[0001.92] Log: Bringing up level for play took: 0.009137
[0001.92] Error: (Function Engine.GameInfo:ChoosePlayerStart:0102) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[0001.92] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[0001.92] Warning: Login failed: Engine.GameMessage.FailedPlaceMessage
[0001.92] Critical: appError called: Could not find a starting spot
[0001.92] Critical: Windows GetLastError: The system cannot find the file specified. (2)
[0005.46] Log: === Critical error: ===
Could not find a starting spot
Address = 0x754c9617 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x5a3f31 (filename not found) [in c:\udk\udk-2010-12\binaries\win32\udkmobile.exe]
Address = 0x5d5843 (filename not found) [in c:\udk\udk-2010-12\binaries\win32\udkmobile.exe]