View Full Version : Official Jazz Jackrabbit UDK iOS Tutorial
Epic Principal Artist Shane Caudle takes you through a quick tutorial to demonstrate some of the new features added to UDK for supporting iOS development.
In this tutorial, Shane shows you how easy it is to get your own custom game up and running using the visual scripting language Unreal Kismet, without writing a single line of code. The game you see here is designed to be a top down dual stick shooter featuring Jazz Jackrabbit.
Also included in the download, Shane takes this game much further by adding:
Multiple enemy types
Pickups and powerups
Particle effects
Music and sound effects
HUD element for health and score
Loading and saving high scores
Custom input zones
Download:
Tutorial (http://download.udk.com/tutorials/jazz/JazzTutorial.zip)
Screenshots and Doc (http://download.udk.com/tutorials/jazz/Jazz_Tutorial_Screenshots_and_doc.zip)
Check out the video on YouTube (http://www.youtube.com/watch?v=R5IxyZ_hj54)
Wow, sounds amazing. Can't wait to get my hands on it :P it's a pain not being at home with my lovely udk -.-
micahpharoh
12-16-2010, 01:05 PM
Great, I'm looking forward to giving this a try.
Thank you very much for this great tutorial! No codding, kismet focused, this is the way to go:) great finaly a gamedesigner like me can start playing arond without having to worry about coding:) i hope you will continue to extend kismets functionality in the future. Could you do a Part 2 of this tutorial on how to exchange the player mesh, or how you have scripted the enemys?
Dr.Destiny
12-16-2010, 08:40 PM
Very cool. Thank you!
Bonyback
12-16-2010, 10:36 PM
:eek::eek::eek:
Thanks :) Very Very Nice Tutorial
That's cool, wow!
Let's hope that this tutorial will lead to a full game at some point! ;)
Gambit
12-17-2010, 09:03 AM
Is there something missing in the download files? I don't see any video files. :o
Indecom
12-17-2010, 03:54 PM
this tutorial locks up for me after compiling the shaders. Would love to play with this but I can't for some reason.
b-rad-g_unrealist
12-17-2010, 08:24 PM
looks good but icant get anything on to udk .I downloaded it clicked on it but it says that it can't find it
Indecom
12-17-2010, 10:54 PM
Ugh, it would be nice if i could follow this tutorial but the kismet_start.mobile level, along with the other .mobiles given here wont load for me, they just freeze up the editor and it becomes completely unresponsive. I'm really disappointed.
Svampsson
12-18-2010, 04:45 AM
Great tutorial! I've run into a roadblock though...
I did all the Kismet exactly as in the Tutorial video, it worked flawlessly except for one thing: Player speed multiplier variable doesn't seem to have make any difference if cranked higher than 4. There is no noticeable difference between 4 and 400, except when the player is not touching the ground.
I even tried opening the tutorial level and adjusting the player speed there but it made no difference there either.
Is there some kind of friction slider I'm missing somewhere?
foad-torfi
12-18-2010, 05:46 AM
very nice tutorial,Thank you
I Love Epic :)!!!!!!!
elitemantis
12-18-2010, 10:47 AM
As much as I love Jazz and the little game that comes with it, this tutorial was horrible, as far as tutorials go.
The dude most of the time wasn't explaining what he was doing and just blazed through everything. I mean it's cool that you can make games really fast with just Kismet and I guess you shown it with this vid, but if your goal is to TEACH, then take into consideration that pausing and rewinding every 10 seconds or so is very annoying for somebody wanting to learn.
I learned more by looking at the finished game's Kismet tree and playing around with it.
utech
12-18-2010, 01:49 PM
Where is I can find tutorial in which are explained from start to finish how create game for iOS.
Indecom
12-18-2010, 01:54 PM
Utech: you're not gonna find a start to finish tutorial for this just yet, this stuff all really depends on the game that you want to make. all you can really do is learn everything by learning a little at a time then putting it all together into a cohesive game.
Kenji87
12-18-2010, 02:16 PM
As much as I love Jazz and the little game that comes with it, this tutorial was horrible, as far as tutorials go.
The dude most of the time wasn't explaining what he was doing and just blazed through everything. I mean it's cool that you can make games really fast with just Kismet and I guess you shown it with this vid, but if your goal is to TEACH, then take into consideration that pausing and rewinding every 10 seconds or so is very annoying for somebody wanting to learn.
I learned more by looking at the finished game's Kismet tree and playing around with it.
I must agree with that.
I just followed the "tutorial", i have learned only a little; it wasn't a tutorial but a demonstration of the power of UE Mobile and Kismet.
By the way, it was helpfull to understand some mechanics, thank you very much and sorry for my english
i would like this tutorial from start to finish too, it is a very interesting tutorial but after the video i dont know how to continue. Dose anybody understand how the enemies are made, where the the behavior of them is created and where collision is handled?
Or what would i have to do if i want to make a button to let the rabbit jump for example?
Ironman4
12-18-2010, 03:43 PM
Can't find file for package 'KismetGame_Assets' while loading C:\UDK\UDK-2010-12\MobileGame\Content\Maps\KismetTutorial_Start.mo bile
Can't find file for package 'KismetGame_Assets' while loading NULL
Please give us the rabbit in Maya, 3dsMax or Softimage, otherwise my day is ruined:(
Indecom
12-18-2010, 08:18 PM
That happens when you place the mobileGame folder in a directory where the names include spaces or funky symbols. best to place it in your udk directory
Ironman4
12-19-2010, 01:25 AM
That happens when you place the mobileGame folder in a directory where the names include spaces or funky symbols. best to place it in your udk directory
That didn`t make any sense to me. There are no funky symbols in the mobileGame directory. But I did try to put it in the UDK directory, and the same thing happens. All the content is missing. Only some gameplay icons come up.
Foniks
12-19-2010, 04:01 AM
That didn`t make any sense to me. There are no funky symbols in the mobileGame directory. But I did try to put it in the UDK directory, and the same thing happens. All the content is missing. Only some gameplay icons come up.
He is referring to the full path name. For instance, if you put it into My Documents there are spaces in the file path. However - I get the same thing. It doesn't appear to be anything to do with where it is located - I put it directly into c:\UDK and I get the same exact error.
tenkoi
12-19-2010, 02:57 PM
... when downloaded the jazz tutorial its contain folder= mobile game /Build /Content ( 176 MB). I have to download it twice. Anyway copy kismet tutorial_start.mobile to c:/ UDK/UDK-2010-12/Mobilegame/content/maps ...then copy KismetGame_Assets.upk into c:/ UDK/UDK-2010-12/Mobilegame/content/Environtment . It works for me.
Ironman4
12-20-2010, 02:07 AM
... when downloaded the jazz tutorial its contain folder= mobile game /Build /Content ( 176 MB). I have to download it twice. Anyway copy kismet tutorial_start.mobile to c:/ UDK/UDK-2010-12/Mobilegame/content/maps ...then copy KismetGame_Assets.upk into c:/ UDK/UDK-2010-12/Mobilegame/content/Environtment . It works for me.
Now it loads without error. Thank you!!!!:D
pixelboi
12-20-2010, 01:16 PM
First of all thank you for the "Walk Through". The game level looked wonderful. Were any BSP's used in the level creation or is it all static meshes imported in? Just curious as how you got the lighting and the textures to look so toony. Does Ureal have a toon shader? I am new to Unreal - I am coming off of Unity3D. UDK iOS support is mind blowing.
Ironman4
12-20-2010, 03:55 PM
I agree the level is an amazing work. It is amazing how it was stylized. I am still wondering if that wouldn`t be to much extra work, to also provide some original assets in max, maya or softi. Maybe a video of importing them to udk. I am not totally new to UDK, but for the guys that are new, they cannot create new content, without setting up bones properly. Is there a naming convension by the way?
cole.gears
12-21-2010, 09:37 AM
Sorry Flak, but i've a small problem...
In my level I've added Named Variable and draw image but i don't know which is my var name??
http://www.prdirectory.biz/imagehost/uploads/ae6a6e0a0ca13299fa25bba459d5cd1f.jpg
Please help :(
sorry for my english i'm from italy..:)
ShaneC
12-21-2010, 08:00 PM
The HUD_Gameplay variable is just bool varible that when set to false, it hides the icons for health and score. It is located in the blue settings area with the other variables.
FlameHaze
12-22-2010, 08:48 PM
This is the type of tutorial that I want!! A quick, here is how you do stuff! I can then take what I learned and tinker with it to learn more.
The only issue I have is that I want to learn more! You've posted that you've added power ups and other cool features. So a short video series should be made showing this process.
Thanks again for making this tutorial!!
backforgood11
12-25-2010, 08:06 PM
THNX By The Way - Any chance to extend this tutorial showing how to build one intro, menu to select levels , select weapons and how to integrate game center ! So Far So Good !
unrealun
12-27-2010, 10:49 PM
Excellent demo/tutorial and self-explanatory. I just put all the files in the corresponding folders in UDK, cooked the badboy, and it ran flawlessly on my device. Thanks for the free game! :)
Im wondering how i could make the rabbit jump, i have tryed adding a float value to the z component of the set velocity block but it dosent work. Any idea?
atury
01-04-2011, 09:44 AM
first of all, thank you for this tutorial!
but, someone can you explain me how to insert enemies please? I need know it
Thanks!
GeekyPayback
01-07-2011, 05:16 AM
Silly question but I cant find an answer to it.
What happens when you create a new jazz jackrabbit level. Do you have to go through all of that config again or is there some way to share the pawn and its kizmet across levels?
If you were creating a 20 level game then it would make more sense to do all that config in the pawn spawning code?
Biino
01-07-2011, 10:59 PM
What happens when you create a new jazz jackrabbit level. Do you have to go through all of that config again or is there some way to share the pawn and its kizmet across levels?
I had the exact thought after going through the tutorial. I'm new to the UDK but I don't see that method scaling very well unless you can share kismet sequences between maps.
Nevertheless, I learnt a lot about UDK going through it.
Bino
+1 to know how to add more game levels using the same Kismet :)
Kenji87
01-08-2011, 07:01 PM
Just curious as how you got the lighting and the textures to look so toony.
i'm curious about that too :o
UDK Mobile does not accept any post process effect so you can't create a cartoon style shader like DungeonDefense.
In this case i think there is some work on the texture and something other...
LennardF1989
01-08-2011, 07:16 PM
Kismet is not meant for creating complete games and is simply used in this case to show the power of it. If you have a a lot of repetive Kismet sequences get a programmer to put them in UnrealScript for you.
@Kenji87: You are free to examine the Materials used.
I'll get Shane back in here next week :)
Kismet can do a lot but i hope i will be extended a lot in the future;). Switching levels shuld be possible, at least it is possible with the windows version of udk. There it can be done with level streaming. You can use your mail level with the kismet locig as persitent world so it is an entry point were other levels could be streamed in. Here you can find some info about streaming http://www.hourences.com/tutorials-ue3-streaming/
FityP
01-15-2011, 07:27 AM
So I got everything working from the Tutorial, but ran into one problem. I did not link the blob shadow at the end correctly. How do I select the shadow? Every time I try and click on it, I seem to click on something else. I have tried searching for an answer but since I am a total n00b I don't think I am asking the right question.
ShaneC
02-06-2011, 03:38 PM
@ FityP, To reselect the shadow mesh, you need to turn on the icon at the top that looks like a blue box called "Turn on Transparent Selection". This will allow you to select any mesh with a tansparent material.
astrolite
02-07-2011, 06:46 AM
First of all thank you for such a great tutorial.
I am curious about the pickups I spent the day trying to think what would be the best way of implementing my pickups and decided to try the Jazzminigames.upk since I hadn't yet and the pickup system is very very effective.
I see the 'SpawnPickup' event is activated when enemies are killed but what are the dynamic triggers for? Are they attached to the gun mesh so the actor factory just spawns the dynamic trigger with the gun mesh attached?
Why is it that if the weapons aren't available it returns to 'in' on the random switch but if carrot juice isn't available it returns to 'reset'?
Also why do you teleport a pickup place holder to the location of where the monster died is that just so the event activates in the right place?
ShaneC
02-14-2011, 04:03 PM
Hi Astrolite, responses below...
I see the 'SpawnPickup' event is activated when enemies are killed but what are the dynamic triggers for? Are they attached to the gun mesh so the actor factory just spawns the dynamic trigger with the gun mesh attached?
The dynamic triggers are there to activate the pickup when you run over them.
Why is it that if the weapons aren't available it returns to 'in' on the random switch but if carrot juice isn't available it returns to 'reset'?
The carrot juice should also be going to the in input, it is just a bug I must have hooked it to the wrong input, nice catch.
Also why do you teleport a pickup place holder to the location of where the monster died is that just so the event activates in the right place?
This is just an easy way to store the locations where it died, there are other ways you could do this, but this seems the simplest kismet wise.
Hope this helps.
charliethetall
03-25-2011, 01:36 PM
I appreciate the tutorial and I've learned a lot from it. I moved my game over from PC into MobileGame and I'm plugging along, but I have an issue that I'm not sure how to resolve.
In a PC UDK game I had my own custom playerpawn. My AI controller would react based on the event SeePlayer. I would be able to get and store the location of the player pawn and have my AI react accordingly.
I set up my player pawns skeletal mesh the same way the tutorial set up the Jackrabbit. The result is that my AI controller never gets the event SeePlayer. I imagine it has something to do with not placing a level start (like I do on a PC game) and toggling off the AllPlayers variable at the start of the level.
How would I go about getting that event to fire again? Any help is greatly appreciated.
charliethetall
03-25-2011, 07:09 PM
I figured out a work around. Sort of... I created an editable var for my AI actor, and plugged my mobileplaceablepawn actor into it. Then I use a custom volume. When my AI is inside, I send him to a new state and use the var containing my mobile placeable actor as the reference for the player. A little round about but it works.
hey guys im creating a game following this tutorial closely, im not brilliant with udk despite all the tutorials i have followed which to be honest could of been more.
Any way im trying to create a game almost the same as this and im using this very closely in fact almsot exactly the same. Im not fantatsic with stuff like animation and level creation and i have been working with a friend who is brilliant with 3d max.
I know this is a slightly silly and odd question, but realistically how hard would it be to follow this tutorial roughly trying to change the assets / terrain to your own? im obviously worried about creating a hud etc, and as im following this tutorial tightly little things worry me - daft question just need to settle my mind.
iammfa
04-11-2011, 04:37 AM
I'm beginner in UDK iOS, sure, this tutorial will help me .. Thanks
Also included in the download, Shane takes this game much further by adding:
• Multiple enemy types
• Pickups and powerups
• Particle effects
• Music and sound effects
• HUD element for health and score
• Loading and saving high scores
• Custom input zones
is there any video footage to go with this? obviously i can load up the final piece and view all the kimset but a video to explain would greatly help, i have created my own terrain have a characrter being modeled and now im starting on my enemies and there spawning so any help would be much appreciated.
Psychopsam
04-17-2011, 10:41 AM
I get stuck on step one. Having pasted the KismetGame_Assets.upk in C:\UDK\UDK-2011-04\UDKGame\Content\Environments and the rest in C:\UDK\UDK-2011-04\MobileGame\Content\Maps which is already there in the April beta, I get these errors. Then after that in the first step of the tutorial I uncheck Show Categories in the Content Browser/Actor Classes, expand Pawns and there is no Game Pawn or Mobile Placeable Pawn.
Missing Files:
Can't find file for package 'MobileGame' while loading ..\..\UDKGame\Content\Environments\KismetGame_Asse ts.upk
Can't find file for package 'Castle_Assets' while loading ..\..\UDKGame\Content\Environments\KismetGame_Asse ts.upk
Can't find file for package 'CastleAudio' while loading ..\..\UDKGame\Content\Environments\KismetGame_Asse ts.upk
Can't find file for package 'MobileGame' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'Castle_Assets' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'CastleAudio' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'E3_Demo' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'MobileGame' while loading NULL
Can't find file for package 'Castle_Assets' while loading NULL
Can't find file for package 'CastleAudio' while loading NULL
Can't find file for package 'E3_Demo' while loading NULL
Missing Objects:
Outer object for CylinderComponent JazzMiniGame.TheWorld:PersistentLevel.MobilePlacea blePawn_1.CylinderComponent_0
Outer object for SkeletalMeshComponent JazzMiniGame.TheWorld:PersistentLevel.MobilePlacea blePawn_1.SkeletalMeshComponent_0
KismetGame_Assets.Projectile.Spit_01 (Check the log to see all references!)
KismetGame_Assets.Projectile.Blaster_02 (Check the log to see all references!)
KismetGame_Assets.Projectile.Blaster_01 (Check the log to see all references!)
MobileGame.MobilePlaceablePawn (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_TurtleBomb_01 (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_Snake_02 (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_01 (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_Snake_01 (Check the log to see all references!)
Castle_Assets.flares.LF_Sun_02 (Check the log to see all references!)
Castle_Assets.Textures.T_Sky_04 (Check the log to see all references!)
Castle_Assets.Textures.T_RiverRock_01_D (Check the log to see all references!)
Castle_Assets.Meshes.SM_RiverRock_01 (Check the log to see all references!)
CastleAudio.UI.UI_TouchToMove_Cue (Check the log to see all references!)
MobileGame.SeqAct_MobileCrowdSpawner (Check the log to see all references!)
E3_Demo.Meshes.SM_ShaneSky_01 (Check the log to see all references!)
Castle_Assets.Textures.M_SkyDome_04 (Check the log to see all references!)
MobileGame.Default__MobilePlaceablePawn (Check the log to see all references!)
Castle_Assets.Textures.T_RiverBed_02_B (Check the log to see all references!)
Castle_Assets.Textures.T_RiverBed_02_N (Check the log to see all references!)
Castle_Assets.FX.M_FX_Smoke_SubUV_01 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_01 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_02 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_03 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_04 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_05 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_06 (Check the log to see all references!)
Ironman4
04-20-2011, 07:32 PM
I haven`t used it for a while. I have seen the snakes before. After a couple of month and a new version, the snakes aren`t coming. Is that UDK instability, or has to do somthing with a new version?
kurtisthe1st
05-01-2011, 10:30 AM
I'm new to udk and i was trying this tutorial with the april release but in my MoblePlaciblePawn their is no pawn tab to put the skeletal mesh under where can i put this?
Xtazyatu
05-04-2011, 07:58 AM
Hy , i am having a big problem with the Jazz Mini Game tutorial. when i select Play from here, the system doesn't spawn the enemies. I have tried everything but the crown system doesn't seem to work. I have no other problem. Please help me with this problem.
Thanx
Ok, so after some searching:
I found out that the problem i had in the post above was occuring on the april Build 2011 so i installed the januarry build and found that the problem was not occuring and the crowd was spwaning normally . so until someone has a quick fix for this or it's fixed in another build i sugest we use the older versions of udk.
TheFallen1
05-18-2011, 08:53 PM
Also included in the download, Shane takes this game much further by adding:
• Multiple enemy types
• Pickups and powerups
• Particle effects
• Music and sound effects
• HUD element for health and score
• Loading and saving high scores
• Custom input zones
is there any video footage to go with this? obviously i can load up the final piece and view all the kimset but a video to explain would greatly help, i have created my own terrain have a characrter being modeled and now im starting on my enemies and there spawning so any help would be much appreciated.
I have found and watched the first video, but I havent found other videos that go over this other stuff. Are there other videos?:confused:
rlc2405
07-26-2011, 10:01 AM
I'm new to udk and i was trying this tutorial with the april release but in my MoblePlaciblePawn there is no pawn tab to put the skeletal mesh under where can i put this?
Same problem here :(
Edit::: --> Solve it. <<--
ChrisDodge
08-25-2011, 07:36 AM
Can it be converted to be able to play on PC?
Lexluthor1
08-26-2011, 02:10 PM
Can it be converted to be able to play on PC?
Yes, if you remove the input zones,change the HUD,replace the weapon and do a little adjusting here and there.......
Can't see the point personally but hey, that's your prerogative!
kernalphage
09-23-2011, 03:58 PM
Yes, if you remove the input zones,change the HUD,replace the weapon and do a little adjusting here and there.......
Can't see the point personally but hey, that's your prerogative!
You could do a complete overhaul, but what if you have a PC with a touch screen?
UDK "mobile preview" maps a touch to a single click (no multitouch). Is it possible to port the game to take advantage of touchscreens on the PC?
Lexluthor1
09-25-2011, 08:33 PM
You could do a complete overhaul, but what if you have a PC with a touch screen?
UDK "mobile preview" maps a touch to a single click (no multitouch). Is it possible to port the game to take advantage of touchscreens on the PC?
Don't know is the simple answer....
It does seem like a lot of work for game that there's no finish to and if there was you'd complete it in 30 minutes........
Personally I'd think on the lines of your own game design and porting that to whatever you like....Using a prototype like the Jazz mini game would be pretty pointless...:cool:
Seek And Destroy Games
Tutorials for UDK PC and iOS
http://www.youtube.com/user/lexluthornumber1
edge123
10-09-2011, 06:22 AM
Please help. Trouble creating actors. Don't know how to create an actor with weapon and I've got trouble creating enemy's. I also don't know how to create my own map
Archerx
10-09-2011, 07:56 AM
Start here.
http://udn.epicgames.com/Three/VideoTutorials.html#3D Buzz Video Tutorials - Using UDK
Lexluthor1
10-09-2011, 08:15 AM
Please help. Trouble creating actors. Don't know how to create an actor with weapon and I've got trouble creating enemy's. I also don't know how to create my own map
If you can't create actors,enemies or maps then you have about 3 to 400 tutorials to watch...:D
I have over 350 on my channel so my advice would be to start watching them and get back to us in about four months if your still stuck,:)
Seek And Destroy Games
Tutorials for UDK PC,iOS and 3ds Max
http://www.youtube.com/user/lexluthornumber1
Lexluthor1
10-09-2011, 08:25 AM
Please help. Trouble creating actors. Don't know how to create an actor with weapon and I've got trouble creating enemy's. I also don't know how to create my own map
The community based ones are better than the official ones and are all free,
http://udn.epicgames.com/Three/UDKCommunityLinks.html
Seek And Destroy Games
Tutorials for UDK PC,iOS and 3ds Max
(http://udn.epicgames.com/Three/UDKCommunityLinks.html)http://www.youtube.com/user/lexluthornumber1
salochin59
10-20-2011, 03:25 PM
Please Epic. Create a full tutorial series on how to put together the JazzMiniGame. The Jazz tutorial on how to start was excellent. It would be a huge help to see step by step on how to put it together. So far I have just found tutorials on how to cut and paste which is not helping.
Lexluthor1
11-09-2011, 02:32 PM
Please Epic. Create a full tutorial series on how to put together the JazzMiniGame. The Jazz tutorial on how to start was excellent. It would be a huge help to see step by step on how to put it together. So far I have just found tutorials on how to cut and paste which is not helping.
You don't need a full tutorial to set it up because its black and white how to set it up just by looking at it...:D
Seek And Destroy Games
Tutorials for UDK PC,iOS and 3ds Max
http://www.youtube.com/user/lexluthornumber1
Forwards
01-25-2012, 04:46 PM
Great tutorial guys! With the help of Kismet a non coder can easily watch the tutorial and understand what's happening without getting discouraged by millions of lines of code. Though I understand how to implement the controls for jazz I cannot seem to figure out how to utilize the stock udk first person controls over him. I changed out jazz with my own skeletal mesh with his own anim tree and anim set, very basic with an idle and walk animation. Instead of the two cameras linked I smashed a camera in his head and linked that to the mesh to act as a first person view. (I hope I'm not over analyzing this) i can successfully start the level in the fps view using the camera and my mesh animates with the idle animation, but for some reason he cannot move. I tinkered with the kismet controls a bit and was focused on the left analog for basic movement and got that to work to some point. With the look analog instead of using the yaw just for the horizontal rotation I also added IT to the vertical as wells thinking it would work. I used one float variable from the yaw to the x and y rotation, 2 separate floats for the x and y rotation. I've gotten as far as getting my character to move with the left and horribly look with the right analog. It seems when pushing the analog forward he looks down between his legs until he's looking at the map upside down.
Also my mesh seems to get crazy when in the mobile previewer but is fine in the play through viewport but I'm sure thats due to my mesh have far too many polys for the iOS
I am not looking for someone to fix my problem for me but to understand a little more about why it's acting the way it Is.
Lexluthor1
01-27-2012, 07:20 AM
Great tutorial guys! With the help of Kismet a non coder can easily watch the tutorial and understand what's happening without getting discouraged by millions of lines of code. Though I understand how to implement the controls for jazz I cannot seem to figure out how to utilize the stock udk first person controls over him. I changed out jazz with my own skeletal mesh with his own anim tree and anim set, very basic with an idle and walk animation. Instead of the two cameras linked I smashed a camera in his head and linked that to the mesh to act as a first person view. (I hope I'm not over analyzing this) i can successfully start the level in the fps view using the camera and my mesh animates with the idle animation, but for some reason he cannot move. I tinkered with the kismet controls a bit and was focused on the left analog for basic movement and got that to work to some point. With the look analog instead of using the yaw just for the horizontal rotation I also added IT to the vertical as wells thinking it would work. I used one float variable from the yaw to the x and y rotation, 2 separate floats for the x and y rotation. I've gotten as far as getting my character to move with the left and horribly look with the right analog. It seems when pushing the analog forward he looks down between his legs until he's looking at the map upside down.
Also my mesh seems to get crazy when in the mobile previewer but is fine in the play through viewport but I'm sure thats due to my mesh have far too many polys for the iOS
I am not looking for someone to fix my problem for me but to understand a little more about why it's acting the way it Is.
????????????????????????????????? :confused:
Forwards
01-31-2012, 03:18 AM
????????????????????????????????? :confused:
.…..... I don't know.
GameHatcher
02-15-2012, 06:42 PM
Hello,
Can the Jazz tutorial be used to create a PC game instead of the iOS or is there fundamental differences that would prevent that? I am looking to use it as a learning tool but am not creating a game for the iOS at the moment but for the PC instead.
EDIT:-->(Never mind) Pointless question!
AzzaMat
06-05-2012, 09:16 AM
Hey guys I have finished my tutorial series. The game is like Jazz JackRabbit but with a few differences, The tutorial series goes over everything =D
Here is part 1.1
http://www.youtube.com/watch?v=ib8hjnmDlHE
il be posting more links on my thread
http://forums.epicgames.com/threads/858277-ATTACK-OF-THE-HORDE-Proof-of-Concept-Development-Blog/page3
Also sorry about the volume on the tutorials.
enter360
07-18-2012, 12:10 PM
Can some one explain how to get the crowd agents to start on a new anim to me ? I can't find a tutorial on this. Like how when the snakes reach you they start the spit anim. I want me agent to lay down. Can someone point me to a video or a tutorial or evn just tell me how to do it. Thank you
J0X3R
01-02-2013, 05:13 AM
Hi guys and girls,
I have a little prob which has a great impact on a functionality. As I mentioned in title the problem is with anim notify node in Kismet. In this case anim notify start up action where kill count gets one higher. I checked all other stuff so it has to be in the usage of node. Also the names of the animation and all other stuff should be fine I doublechecked. So it is obvious that the problem is with the node like I do not mean that in UDK but in the usage of it. Had this work to you?
Here is the image how it is done: http://screencast.com/t/jWJ13Sxy7o
It is from jack jazzrabbit source here to download: http://www.unrealengine.com/showcase/udk/jazz_jackrabbit/
And it was not working from the start so if you download the resource and try to play on ios simulator your killcount when you kill a monster will not get one higher.
Using last UDK - November or October 2012 on the download was written november if I know and the folder is 2012-10 so I am a bit confused.
Thanks
J0X3R
J0X3R
01-03-2013, 11:50 AM
Please help, this is making me insane so far...
serhatu
01-30-2013, 08:21 AM
hi,
jazz game tutorial the best for us ,
but,my scripting and kismet modification is very bad :)
I want first person style jazz game and UT deathmatch style ai ,
please help me ,
sorry for bad english :)
serhat
vahid67
02-12-2013, 02:33 AM
hi,
i have a problem with pause button in jazz
when i touch the pause button i can't touch it again to unpause game !!!
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