View Full Version : Recruiting for Massive Game
12-14-2010, 11:07 PM
Hi, I have come up with an idea, A game called Golden Crystal,Im also almost finished with the book, but its about a kid who is very rich and one night hes with his friend and finds a book on his attic with a golden crystal. That night his friend sleeps over and the next day everyone in the world dissapears.Now the cuase i cant say becuase it will ruin it but from there one of the kids frinds is still alive they rescue her an dthere are only 3 human beings in the world.SInce the kids dad was in the army they had many weapons they can protect themselves by the zombie-type monsters and seekers of the Bearer of the ring who lives in another dimmension. If you are experineced in any of these fields, if your interested please comment or message me for more detail on the Project.
02. Concept artist
03. SpeedTree Demon
04. Level Designer
05. 3D Modeler
07. Cascade Magician
08. Sound Designer
09. Technical Artist
I will be the Level desginer but i can use somone else. Also I have my uncle that publishes games so when were finished we can give it a shot for a chance of glory.Hope your interested Thanks:)
12-14-2010, 11:08 PM
Remeber theres lots more of details of the Project so dont judge too much, Trust me theres more than that. :)
12-15-2010, 05:08 AM
Since there's mostly developers here, spoiling the story shouldn´t be a issue. That's something for the people who plays the finished game :)
What kind of publisher does your uncle work for, and is he really in a position to decide which games their company may publish?
Finally, I was just wondering if you could elaborate more on what the tasks would be for the different positions? ;)
12-15-2010, 07:43 PM
1. Animator-Someone that could do very complex animations,like rocks falling from a mountain or a tidal wave.
02. Concept artist
03. SpeedTree Demon-A master at speedtree,much knowledge about Speedtree
04. Level Designer-Thats me,and co someone that has very elstic knoledge on level desgining.
05. 3D Modeler-Very experianced at 3dsmax(prefred) can make many characters and addd bones.
06. Programmer-Good knowledge about Unreal Script and who can dedicate themselves to program most of the time.
07. Cascade Magician-Very experinced at how to do particle effects. Can make many complicated particle effects.
08. Sound Designer-Knows how to use Sound Editor
09. Technical Artist-Somone who has art talents, and how could draw an entire level on a piece of paper
12-17-2010, 03:02 PM
If you need a musician/sound designer let me know.
12-17-2010, 04:50 PM
Great Derrick thanks for being interested
12-19-2010, 06:25 PM
IF you want to be a 3d modelar or animator,i have 3 3dsmax liscenses i can let you have:)
12-19-2010, 07:29 PM
That must have cost you a lot, to get those three 3ds max licenses. Mind if i ask how you fund the project?
12-19-2010, 07:57 PM
Well actually my friend is rich he bought me 3 academic liscenses,now my plan was we can use these academic liscenses but when were ready to sell it we just buy the (3)
3dsmax commercial liscenses. HE said that was legal to the point we dont sell anything.
12-19-2010, 07:59 PM
Just want to let you guys on a conffesion im 14 years old. I have been working with 3dsmax for 4 years udk since it came out and photoshop is really easy to use.
12-20-2010, 01:01 AM
I can help out with making the levels. I mean, anyone on these forums can make BSP and put down static meshes. I can use the geometrey mode, manipulate terrain and use kismit really well! I also need modelers and for My RPG game so, If you are interested, please email me at email@example.com.
PS: xxmiggixx, I turn 13 in a few weeks, your not the only one!
01-02-2011, 10:04 PM
im quite good at editing terrian and geo mode and am average at kismet. total noob at unrealscript. working hard tho.
i can sit down when i get a little free time and work with 3dsmax. im a quick learner, so it would take only a few days to get used to the program
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