View Full Version : Importing drawing files?
12-11-2010, 09:59 AM
Has anyone tried getting a drawing file to the UDK? I tried saving it as an image and applying as a material to a BSP brush but it looks ugly and the scale is off... Just wondering if any of you managed to a find a way to get it in UDK correctly...
12-11-2010, 12:55 PM
What? Could you clarify?
12-11-2010, 01:57 PM
I'm trying to get an AutoCAD drawing file (*.dwg) into UDK indirectly (as it doesn't support it). I saved the drawing as an image/texture and applied it as a material to a BSP surface, didn't work properly for me. I'm wondering if someone managed to do some trick to get it right.
12-11-2010, 02:44 PM
And what would be the purpose of doing that? Trying to model in UDK? Not recommended.
12-11-2010, 03:11 PM
I want to try modelling the floors only with BSP and place modular pieces according to the floor plan...
12-13-2010, 04:29 AM
Then you need to try and import a mesh--using an image render of what you made isn't going to make any meshes, that's just an image
12-13-2010, 02:22 PM
I don't really recommend modeling architecturally in the UDK, it's ust not built for it. However, you can bring the image in as an image on a plane.
I'm going to assume you have your scene scale set up correctly in MAX.
First, save out your image. You will want a 4096x4096 grayscale image (.tga) of your CAD data.
You'll need to make an appropriately scaled plane in MAX and apply your dwg image to it.
Export out your plane and import to the UDK, import your texture and make a material and apply to the plane and blam, you've got it in there.
I'd personally do all my modeling in MAX and bring it over as it should be much faster especially if you've build from CAD in MAX before.
12-13-2010, 04:42 PM
Thanx Tom, I'll try that. Actually, I will only model the floors via BPS. Everything else is modelled in max as modular pieces. A piece of wall, wall with a door, wall with a window, etc. My plan is to instance each piece and place it according to the floor plan. Modular design is recommended by Epic, and I'd like to give it a shot in an architectural project and measure the benefits against the traditional way which I already implemented. :)
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