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Ice.T
11-18-2010, 04:04 PM
Need help with 2 problems.

i recently added a tunnel in one of my maps (VCTF-IcyCanyon)
and now every time when i use the hoverboard in the tunnel i get teleported to the terrain above it (also when i enter it with the hoverboard then i get kicked or something like that to the otherside of the map.....) .
I also covered the entrance with a shield but i don't want any vehicles getting
trough that shield and i don't know how to block it from vehicles.

really need these problems solved cause then i can finaly release the FINAL version of that map.

Odedge
11-18-2010, 08:53 PM
By default, your not suppose to go under a terrain actor, the editor thinks you are glitching in the map. In the terrain properties, expand "Collision" and check "bAllowRigidBodyUnderneath", thous should fix it.

As for blocking vehicles, I have never tried this before, but you might want to try this. In your blocking volumes properties, expand "Collision", then "RBCollideWithChannel", then check the stuff you don't want the Blocking Volume to block (Pawn, for example).

You should have "CollisionType" set to "Collide_BlockAllButWeapons" and use the other area to filter out what you want to be able to go through the blocking volume.

It might work? :confused:

Ice.T
11-19-2010, 06:44 AM
The terrain thing worked but the blocking vehicles failed :( .

NickG
11-20-2010, 03:23 PM
if you are still having trouble with the shield, maybe it is worth a try to use force direction Volumes in the same manner as Epic's crew has done in VCTF-Suspense, in the upper spawn areas; you can choose whether or not to block pawns, and increase the damping up to make it somewhat solid.