mcshyu
11-12-2010, 02:36 AM
Hi, I am trying to essentially create a dynamic movable wall (kind of like a pixel wall (or voxel wall) that when you move closer to it actually moves the physical blocks of the wall and actually changes the space. Kind of like a pin toy that you would have as a kid. but using it as a design tool on a building scale
http://www.walyou.com/img/30304-09.jpg
So what I am trying to do is attach a RB Radial Force actor to my character using a static mesh and attaching that to the character, which in turn would be force bubble which would impact a RB _ prism constraint actor so that the rigid bodies would only be constrained to the Y axis.
my problem right now is that i can't get the impulse to impact the k actor ( the rigid body) when it has the RB _prsim constraint. It works fine if i am do not add the constraint but blowing up my physics actors isn't what i am going for.
I've tried bringing the impulse as the "constraint 2" in the RB prism constraint, but it still doesn't seem to work.
Thanks for all you help if you can help me out.
http://www.walyou.com/img/30304-09.jpg
So what I am trying to do is attach a RB Radial Force actor to my character using a static mesh and attaching that to the character, which in turn would be force bubble which would impact a RB _ prism constraint actor so that the rigid bodies would only be constrained to the Y axis.
my problem right now is that i can't get the impulse to impact the k actor ( the rigid body) when it has the RB _prsim constraint. It works fine if i am do not add the constraint but blowing up my physics actors isn't what i am going for.
I've tried bringing the impulse as the "constraint 2" in the RB prism constraint, but it still doesn't seem to work.
Thanks for all you help if you can help me out.