John J
11-03-2010, 02:39 PM
I have completed the majority of the technical side of my UI protoype and am now starting to put a plan together to make it more efficient and less bulky code wise. For the initial version I just wanted to get it all up and running so I made one swf file that had a keyframe on the timeline for each "screen"..... 12 in all.
Then, I just used the gotoandplay command to move around as needed. This actually works just fine as my menu screens are not that intensive. However, the UScript file for this thing is getting a bit unwieldy and I still need to add a fair amount of functionality per screen. I looked at the UDK system and honestly, got confused on how it all worked because it was so split up and used external AS files. So I guess I am looking for an easier way to have a swf/UC file for screen and load/unload or hide/unhide each screen as I movethrough the UI.
Any ideas?
Then, I just used the gotoandplay command to move around as needed. This actually works just fine as my menu screens are not that intensive. However, the UScript file for this thing is getting a bit unwieldy and I still need to add a fair amount of functionality per screen. I looked at the UDK system and honestly, got confused on how it all worked because it was so split up and used external AS files. So I guess I am looking for an easier way to have a swf/UC file for screen and load/unload or hide/unhide each screen as I movethrough the UI.
Any ideas?