View Full Version : HLSL Bleach Bypass, color aberration and Sharpen
leviatan1001
10-23-2010, 11:49 PM
Hi all,
After seeing what Independentsoul did, i couldnt wait to start playing with HLSL, so here is my first attempt on HLSL:
http://lh3.ggpht.com/_FIwkRjgQ8DQ/TMOojE17T-I/AAAAAAAAAvw/8XQ8dfNomSE/s912/hlsl%20post%20process.jpg
Bellbird Creative
10-24-2010, 12:14 AM
Awesome! Looks very painterly. What is the water?
Chosker
10-24-2010, 02:59 AM
so where is it? since this is in the Released Projects section...
anyway looking good
KazeoHin
10-25-2010, 06:42 AM
That water shader is very interesting, would you mind posting some screens of it?
leviatan1001
10-25-2010, 06:47 AM
That water shader is very interesting, would you mind posting some screens of it?
Sure. Maybe you prefer this (http://www.youtube.com/watch?v=zObKrJY0Nnk)
Anyway, do you see my signature? Check it, there you have pictures.
KazeoHin
10-25-2010, 04:32 PM
Thank you! definitely some of the best water I've seen in UDK, and that is no small feat!
leviatan1001
10-25-2010, 04:56 PM
Thank you! definitely some of the best water I've seen in UDK, and that is no small feat!
Well, for me its just Ok. Im currently learning about vertex shaders, to create a best movement.
TheDopefish
10-27-2010, 06:39 PM
Looks really nice! Would you mind posting a comparision shot without the post process shaders activated? :)
leviatan1001
10-27-2010, 06:56 PM
Looks really nice! Would you mind posting a comparision shot without the post process shaders activated? :)
Yeah, sure, check my blog (http://dmg3d.blogspot.com/), you will find tons of them :D!
ambershee
10-28-2010, 11:42 AM
*bookmarked* - there's some great stuff in there :)
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.