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Dom152
10-22-2010, 01:49 PM
I have a problem with the Touch event for actors. I have a pawn with a cylinder component that is positioned in front of it. If I move the player character pawn straight into this trigger zone then Touch is fired. However if I stand still and wait for the other pawn to come to me Touch is not fired despite my player character pawn being very clearly within the other pawn's trigger zone.

It seems to me like the collision checks or some physics code is turned off when the player character pawn isn't moving so the intersection with the trigger zone isn't registering.

Is this the case or am I way off here? If the former what can be done to solve this issue?

Crusha K. Rool
10-22-2010, 01:58 PM
Can you provide screenshots of the scene and your Kismet setup?

My guess is that you used the Player variable instead of AllPlayers.

Dom152
10-22-2010, 02:06 PM
Sorry I forgot to mention I'm not using Kismet.

The Touch event resides in the pawn that has the trigger component attached to it. It simply does not seem to fire if the trigger moves onto a pawn that isn't moving rather than the other pawn moving into the trigger zone.