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View Full Version : Interactive Foliage on Terrain



Shive
10-20-2010, 04:29 AM
Hi there, i'm looking for a way to turn my Terrain Foliage (not Decolayer) into ineractive Foliage.

I found this Thread http://forums.epicgames.com/showthread.php?t=742391&highlight=jungle but it seems like he didn't get an answer.

I've googled for days now but i can't find anything regarding this Topic. Is there a possibility to scatter my interactive foliage on a terrain or do i really have to place them by hand?

I'm talking about a jungle Level in a Topscroller FPS game, although there's wind that moves the foliage a little bit i would like to make the plants more "alive" like moving when the player touches them.

If there should be mistakes i'm sorry for my english...

Greetz from Germany

Shive
10-21-2010, 05:43 AM
*pushpush*

nobody has an idea?

Wyldhunt
10-21-2010, 05:49 AM
The problem with terrain mesh is that it is dynamically generated as needed. In my tests with this, I found that it always fails because the code seems to always assume that every terrain mesh is located at 0,0,0. That causes a lot of math problems with the nodes that you need in your material to make it work. If you want grass to bend when you step on it, you may need to manually place it.

Shive
10-21-2010, 06:16 AM
Hm, thanks so far. sounds bad :(

looks like i need to talk to my programmer, maybe hes got some ideas.
If someone knows a good workaround, let me know :)