View Full Version : FSCommand alternatives?
tegleg
10-01-2010, 08:41 AM
hello
iv been using FSCommand as many tutorials say to use this method.
but i got a window pop up saying dont use FSCommand for production.
so what are we supposed to use?
seems a waste of time making stuff with FSCommand if we have to eventualy change it for something else.
Matt Doyle
10-01-2010, 10:21 AM
ExternalInterface
eurosat7
10-01-2010, 11:13 AM
http://udn.epicgames.com /Three/Scaleform.html #Calling UnrealScript functions from ActionScript (http://udn.epicgames.com/Three/Scaleform.html#Calling%20_UnrealScript%20functions %20from%20_ActionScript)
delegate FancyThingsDelegate();
...
function SetupASDelegate(delegate<FancyThingsDelegate> d)
What I missed: It's for wrapping a function in the current scope.
tegleg
10-01-2010, 02:31 PM
awesome
thanks :)
daimaku
10-04-2010, 09:43 PM
ExternalInterface to call a unreal script function, but in case that we need to call a kismet event wat we will use ?
tegleg
10-05-2010, 10:48 AM
ExternalInterface to call a unreal script function, but in case that we need to call a kismet event wat we will use ?
thats a good point
what about calling actionscript from kismet as well?
Matt Doyle
10-05-2010, 11:25 AM
Please watch the UDK workflow tutorial videos. These videos address these questions.
daimaku
10-05-2010, 07:11 PM
where i can find these videos ?
eurosat7
10-06-2010, 06:07 AM
One really cool guy is him:
http://www.youtube.com/user/TheCodedMonkey
(((please use the search function. ;) )))
daimaku
10-07-2010, 08:11 AM
thank you eurosat7 for the info ....
Matt Doyle
10-07-2010, 10:40 AM
Please see the sticky forum post Getting Started with GFx & UDK for links to all videos and tutorials.
daimaku
10-09-2010, 07:33 PM
thank you Matt Doyle ...
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