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View Full Version : CameraShake usage



rvc
09-09-2010, 01:14 PM
How can I use CameraShake, CameraShakeInstance, ClientPlayCameraShake and such to through a camera shake?

I have a function in MyPlayerController (extends UTPlayerController) that is called when I hit LeftShift and I would like to make the camera shake a bit.. for what I see, UDK already as a way of doing this but I just don't see how can I apply it.

I think it should be something like
shake = new CameraShake; // ?!
ClientPlayCameraShake(shake);

and please bare with me with my post spamming lately :p