Deliverance6
09-05-2010, 04:25 PM
So, bringing back an old subject here:
i have a lockpicking minigame used to open doors, written in AS3 (using flash cs3). when triggered in UDK it infinitly loops all of the animation and does not transfer mouse control over to the game.
so, what im looking for is help on:
#1 - transfering mouse control to the game
#2 - triggering an "on win" event, so when the game is won somthing happens in kismet
and #3 - stopping the randomly looping of animation. ive got a "stop();" in the first frame which should prevent this and the game plays fine in flash etc, just no joy when put to udk (half the time it loops the animation, half the time it crashes the editor with no useful error in the log window).
any thoughts?
i have a lockpicking minigame used to open doors, written in AS3 (using flash cs3). when triggered in UDK it infinitly loops all of the animation and does not transfer mouse control over to the game.
so, what im looking for is help on:
#1 - transfering mouse control to the game
#2 - triggering an "on win" event, so when the game is won somthing happens in kismet
and #3 - stopping the randomly looping of animation. ive got a "stop();" in the first frame which should prevent this and the game plays fine in flash etc, just no joy when put to udk (half the time it loops the animation, half the time it crashes the editor with no useful error in the log window).
any thoughts?