View Full Version : Is there a way to make your UT3 look like this?
kaotrix
08-31-2010, 12:22 PM
http://www.youtube.com/watch?v=TLjseox365M&hd=1
From my understanding this 'Lightmass' is some sort of complicated lighting algorithm only possible on the latest version of the UDK. Are there any INI tweaks that mimicks the way UT3 looks in this video?
kaotrix
08-31-2010, 12:36 PM
http://img.photobucket.com/albums/v342/Phopojijo/DX10UT_01.jpg
Wow....
To answer your question: I don't know any... :(
But that's what I have been always talking about when I said UT3 should have been brighter and more colorful like its forerunners. This screenshot and video shows exactly what I meant by this. When I have a better hardware I hope I can make my UT3 look like this. (I hope this is somehow possible)
kaotrix
08-31-2010, 12:52 PM
To answer your question: I don't know any... :(
But that's what I have been always talking about when I said UT3 should have been brighter and more colorful like its forerunners. This screenshot and video shows exactly what I meant by this. When I have a better hardware I hope I can make my UT3 look like this. (I hope this is somehow possible)
I think it is possible. Some guy said he changed a couple of lines in his INI file but he didn't specify what.
http://forums.epicgames.com/showthread.php?t=706698
Rhykker
08-31-2010, 01:19 PM
Sorry bud. The Unreal Engine 3 is not capable of that, only the 3.5, which was introduced with the UDK. That guy is running the UDK version of UT3, which is a bare-bones demo with only a few maps.
There is no ini-edit that will rewrite the engine. My best analogy would be that there is no ini edit for UT99 to get it to look like UT3.
Peace,
-Rhykker
kaotrix
08-31-2010, 01:34 PM
Sorry bud. The Unreal Engine 3 is not capable of that, only the 3.5, which was introduced with the UDK. That guy is running the UDK version of UT3, which is a bare-bones demo with only a few maps.
There is no ini-edit that will rewrite the engine. My best analogy would be that there is no ini edit for UT99 to get it to look like UT3.
Peace,
-Rhykker
I'm aware of that. But surely there are some INI tweaks that can graphically enhance the game (not to that level though).
FioPro
08-31-2010, 02:45 PM
Some of main improvements you see here are new lighting solutions. They use UnrealLightmass, DominantDirectionalLight, etc. UE3.5 also includes Ambient Occlusion (You can try turning it on in your GPU drivers for more realistic shading).
All you can do is change some things in UTEngine.ini [SystemSettings] like LightEnvironmentShadows=True and DirectionalLightmaps=True and play a bit with available post processing effects. There's really not much more you can do with UT3's version of the engine. UDK has a lot more new features which make it look beautiful.
See the difference between options in UDK and UT3:
UDK
[SystemSettings]
bUseMaxQualityMode=True
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=800
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2
ShadowDepthBias=.012
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
UT3
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MaxShadowResolution=0
ResX=1680
ResY=1050
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=0.000000
As you can see, UDK has a lot more to offer when it comes to shadows and lighting. Don't try adding lines from UDK which are not there in UT3 to UT3's ini. It won't change a thing cos there are no references to those values in UT3's engine. They are just configuration files...
Moloko
08-31-2010, 03:02 PM
It's kinda frustrating that Epic gave a tantalising glimpse of what's possible, but didn't patch it into UT3 and update other stock maps, giving the game a huge shot in the arm in the process. I mean Titan and patch weighed in at well over 1GB and imagine the work involved there.
Aldaron07
08-31-2010, 05:06 PM
It would take a lot more than a few new lighting tricks to give UT3 a shot in the arm. The game did not fail because it didn't look pretty. It was everything else.
Radiken
08-31-2010, 05:13 PM
It's kinda frustrating that Epic gave a tantalising glimpse of what's possible, but didn't patch it into UT3 and update other stock maps, giving the game a huge shot in the arm in the process. I mean Titan and patch weighed in at well over 1GB and imagine the work involved there.
I'm sure Epic would have. But Midway released the game early, they needed money. Epic always does a good job when they have the time to do the job.
even still, UT3 still looks great. Maybe we could join together to see if Epic might release a small patch that allows for more graphical options. Could this be done with a mod? :confused:
Is there enough code to work with? Or is all of the visual stuff locked up with the key?
kaotrix
08-31-2010, 05:27 PM
They should just release UT4/UT2011 but of course that won't happen since arena shooters are dated and have died out (except for Halo which stoled a majority of ideas from the unreal franchise).
dickbird
09-01-2010, 03:06 AM
Give it to us, Epic, we neeeeed it
They should just release UT4/UT2011 but of course that won't happen since arena shooters are dated and have died out (except for Halo which stoled a majority of ideas from the unreal franchise).
Same thought.
And why does nearly every 10th topic end with: Epic should make a new patch/UT - and then all of the people in the thread realize that this may never happen and some even start being nostalgic...:confused:
*starts thinking back* Unreal 1... beautiful game... UT99 hell yea.... 2k4... *drool* 3 ... no UT4... :( will miss these games... *stops dreaming*
A bit like me now..
and it is obvious that Epic won't work on a new UT right now because they will first develop Gears 3 and Bulletstorm. A third game would be too much.
FioPro
09-01-2010, 04:36 PM
Bulletstorm is not Epic's directly, it's their smaller team People Can Fly, but there's really a lot of collaboration. Their main thing they're focused on right now is Gears 3. I'm sure they're putting everything in that game. After Gears 3 and few DLCs for it, I think they might start thinking about UT4 and see what and when they can start doing with UE4
I'm aware of the fact that PCF did quite a lot (I read somewhere that it was even most of the work they did) and that it's not completly Epic's game but tbh who cares if the game will be good ;) (I hope).
Well, and of course I hope that UT4 will be developed (although I would prefer an Unreal 3 instead of a new UT. I need some variety and I'm not really a Gears fan. Cover is for the weak! :p) but when you take a look at the games (Gears and UT) you will notice that it seems that Gears is way more popular than UT :( And I have this foreboding that instead of UT4 (or maybe an Unreal 3) with UE4 they might make a new Gears with UT4 instead.
I guess I'm not the only U/UT player who is a bit worried about the U series, am I?
FioPro
09-02-2010, 07:25 AM
There's no doubt that GoW is Epic's main game now. It started a long time ago. On first trailers for UT3 (then is was UT2007) they said "from developers of Gears of War". Why didn't they say "from developers of Unreal, UT2004, etc...".
Marketing leans towards consoles nowadays, that's where the profit is. MW and GoW type games are most popular now and arena shooters like UT and Quake are dead. ID did good job with Quake Live and it's very active again. Epic just let Unreal sink even deeper. It's sad, but I DO hope that they'll continue to use UT to showcase new engine, as they always did.
And then again, Unreal engine without unreal games? That'd be really sad... (maybe they rename it to Gears Engine, God forbid).
(maybe they rename it to Gears Engine, God forbid).
:eek: I hope not!!
I miss the good old times... *wants to travel back in time with his DeLorean*
Pretty sad that now even the UT series might dissapear.
First Unreal.
Unreal 1, 2 (flop), the end.
Now UT?
UT99, 2k4, 3(flop? well wasn't really best selling, was it?), the end?
That would make me sad :(
gargorias
09-02-2010, 09:30 AM
http://img.photobucket.com/albums/v342/Phopojijo/DX10UT_01.jpg
Wow....
And you would want to have a fairly decent PC to boot.
Come on people it's unfair to compare UT3 to the new look in the UDK unless we consider system specs as well.
I know from tinkering around that most of you people out there would get a rude shock with the FPS.
[edit] Actually I much prefer
http://img.photobucket.com/albums/v224/gargorias/UT3/DM-Deck.jpg
anyway!
gultron
09-02-2010, 09:47 AM
just a thought but when GoW3 comes out im thinking it might have some leaked footage of a demo for the new ut
kaotrix
09-02-2010, 10:02 AM
just a thought but when GoW3 comes out im thinking it might have some leaked footage of a demo for the new ut
Wishful thinking. UT is dead. Its gameplay mechanics are dated and people don't seem to be interested in skill-based shooters. Only way a UT game would sell millions now if RPG elements were integrated into the gameplay mechanics like Mass Effect, Fallout, and Bulletstorm. Even Gears 3 is rumored to have some RPG elements integrated into. It's a new trend (personally I don't like it).
azurescorch
09-02-2010, 10:20 AM
And you would want to have a fairly decent PC to boot.
Come on people it's unfair to compare UT3 to the new look in the UDK unless we consider system specs as well.
I know from tinkering around that most of you people out there would get a rude shock with the FPS.
[edit] Actually I much prefer
http://img.photobucket.com/albums/v224/gargorias/UT3/DM-Deck.jpg
anyway!
To be honest, UDK's UT3 demo runs at around the same frame rate as UT3 on the highest settings. LightMass puts no more strain on the system than ut3 does normally. It's all just baked image maps after all.
gultron
09-02-2010, 02:32 PM
Wishful thinking. UT is dead. Its gameplay mechanics are dated and people don't seem to be interested in skill-based shooters. Only way a UT game would sell millions now if RPG elements were integrated into the gameplay mechanics like Mass Effect, Fallout, and Bulletstorm. Even Gears 3 is rumored to have some RPG elements integrated into. It's a new trend (personally I don't like it).
maybe but i heard rumors that in 2011 the new unreal engine 4 wich will be used for GoW3 will be released and ut2011 will be released along with it
Yea you need to have the engine license to access the source code.
Or you can port small bits of ut3 over to udk and just play with the bots.
Gameslaya
09-02-2010, 05:24 PM
So, so pretty. :eek:
Maybe a couple of years from now Epic will let us port UT3 to UDK, and have a full standalone UT3.5.
If you're just playing with bots you can port it using umodel already. And the ut3 source minus some .uci files is available too.
Shame that epic won't do it officially.
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