sueds
08-02-2010, 11:28 PM
Hello,
I'm trying to create a gameplay mode but I can't get my head around the way to implement it UDK.
So basically the game is a multiplayer game where the participant is picked with special abilities ( think of a man with a golden gun mode in GoldenEye for instance) and rest of the participant have normal abiliies.
So my concern is more about the bot and the implementation of that behavior.
Should I create a controller which possess the one which is picked and change every time the guy with that ability change ? how can I cheched that there isonly one person in the game mode which have that ability ? Using AllActors function doesn't seems to be the right anwer.
I'm not looking for code, even if code can show better your explanation, but more an good design method to write it inside of unreal. I'm not that familiar with the whole concept of possessing and I just need some clarification.
Any explanation is welcome.
cheers
I'm trying to create a gameplay mode but I can't get my head around the way to implement it UDK.
So basically the game is a multiplayer game where the participant is picked with special abilities ( think of a man with a golden gun mode in GoldenEye for instance) and rest of the participant have normal abiliies.
So my concern is more about the bot and the implementation of that behavior.
Should I create a controller which possess the one which is picked and change every time the guy with that ability change ? how can I cheched that there isonly one person in the game mode which have that ability ? Using AllActors function doesn't seems to be the right anwer.
I'm not looking for code, even if code can show better your explanation, but more an good design method to write it inside of unreal. I'm not that familiar with the whole concept of possessing and I just need some clarification.
Any explanation is welcome.
cheers