View Full Version : Tutorial How To Import Custom Meshes From 3DS MAX to UDK
07-22-2010, 01:14 AM
How to import a model into UDK (http://3dtuts.co.cc/?p=1)
Please review it guys would love the feedback.
07-22-2010, 02:35 PM
You need to go back and check your spelling:
Some spelling errors:
In the "What you will need" section you misspelled "knowledge"
In Step 4, you misspelled "dialog"
Further in step 4 you misspelled "allowed"
Also when you are discussing the export selected in part 1, you should also explain about zeroing in on the grid, and setting up your pivot point prior to export, and how it affects how you can move the static mesh in UDK.
When your explaining the package naming, more specifically the groups, maybe you want to show a group in your picture. right now you have the package and the mesh named but the group part is blank. this would visually reinforce what you are describing.
When discussing collision, you should maybe explain a bit more what to use for complex Static meshes, or at least tell them to go through the collisions and see what works for them.
Maybe at the end also remind them to save out there package and explain where the package is supposed to be saved to and why.
Aside from that everything looks good from what I see. keep refining your tutorial and I hope to see this one reposted and more to come!
07-22-2010, 05:22 PM
good tutorial tbh, simple thing to do but i guess many dont know how =)
and ive gotta say, Max 2010 really does look disgusting, im glad im still on max 9
07-22-2010, 11:17 PM
Don't be scared just because it's got new icon graphics, it's one of the best 3ds Max releases. At least for having polyboost fully integrated.
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