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Flak
07-09-2010, 05:19 PM
CARY, NC (July 9, 2010) – Epic Games, Inc. has released the July 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D simulations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download (http://www.udk.com/download).
Check out the best UDK games and applications at www.udk.com/showcase (http://www.udk.com/showcase). Are you working on something interesting? Post your work in the Project Show-Off forums (http://forums.epicgames.com/forumdisplay.php?f=368), where links to tech demos, gameplay videos and screenshots are welcome.

It’s easy to sign up for a commercial UDK license (http://www.udk.com/licensing) online. Our FAQ (http://udn.epicgames.com/Three/DevelopmentKitFAQ.html) can help you determine which type of license is right for you.
This month’s beta release includes many upgrades, including:


New Reference Tree tool
New Package Revert tool
Additional FBX import/export support
Improvements to Gamecaster virtual camera support
Motion blur and depth of field (DOF) enhancements

Here’s the full list of improvements in detail:
Reference Tree Tool



Easily find how objects are being referenced with the new Reference Tree tool.

Shows all of the actors and other objects that are referencing the selected asset
Lists the reference chains for a specific asset



http://udk.com/elements/img/clip_image001.jpg (http://udn.epicgames.com/Three/rsrc/Three/ReferenceTreeTool/ReferenceTree2.PNG)http://udk.com/elements/img/clip_image002.jpg (http://udn.epicgames.com/Three/rsrc/Three/ReferenceTreeTool/ReferenceTreeMenu.png)


http://udn.epicgames.com/Three/ReferenceTreeTool.html

New Package Revert Tool


Improved revert support in the Content Browser
Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted



http://udk.com/elements/img/clip_image004.gif (http://udn.epicgames.com/Three/rsrc/Three/ContentBlog/RevertDialog.PNG)
http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog (http://udn.epicgames.com/Three/ContentBlog.html#Source%20Control%20Revert%20Dialo g)

Other New Stuff



Integrated June FBX drop, which includes additional import/export support
Physical Material Masks (http://udn.epicgames.com/Three/PhysicalMaterialMask.html) for material instances now available in-editor

Enables users to apply two physical materials to different parts of a graphical material


First round of bigger improvements to motion blur and depth of field (DOF)

Enhancements unify code, improve performance and yield smoother results
Further quality improvements will follow


Drag and drop prefab support
Press Alt+X in the editor to toggle fullscreen
Added Gamecaster Matinee recording enhancements
Movable decal actors can now project on fracture static mesh components
Added 'Save All Writable Packages' button to editor toolbar
Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
Memory size is now displayed in Content Browser tool tips for loaded assets
Improved VisualizeTexture console command to be more useful
When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
Fixed script compiler crashes when using '%' in some cases
Normal maps can now be used for rendering simple light maps

Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
This allows Lightmass to bake bump maps into simple light maps



UDN Pages



New

http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/MainEditorToolbox.html
http://udn.epicgames.com/Three/ViewportToolbar.html


Updated

http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/VideoTutorials.html
http://udn.epicgames.com/Three/ConsoleCommands.html
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
http://udn.epicgames.com/Three/MatineeUserGuide.html
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
http://udn.epicgames.com/Three/LevelEditorUserGuide.html
http://udn.epicgames.com/Three/TextureStatsBrowserReference.html
http://udn.epicgames.com/Three/Swarm.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/NavigationMeshReference.html
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://udn.epicgames.com/Three/SoftMasked.html
http://udn.epicgames.com/Three/PhysicalMaterialMask.html
http://udn.epicgames.com/Three/TextureSupportAndSettings.html
http://udn.epicgames.com/Three/VisualizeTexture.html



Additional notes, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html

UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123 (http://www.linkedin.com/groups?gid=2493123)
UDK on Facebook: www.facebook.com/pages/UDK/183744733429 (http://www.facebook.com/pages/UDK/183744733429)
Epic Games on Twitter: www.twitter.com/EpicGames

(http://www.twitter.com/EpicGames)
© 2010, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor, Unreal Content Browser, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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Shelke
07-09-2010, 05:48 PM
Sweet! The aliased motion blur is something I had been trying to work arround, hope it gets smoother. Tons of useful features are being added in this recent builds, thanks Epic!

iced-fang
07-09-2010, 08:15 PM
I am not trying to be mean but is there ever going to be a time when the updates will get more time in between them, i mean i just downloaded the june version like a week ago and now this came out, i mean really.

eAlex79
07-09-2010, 08:37 PM
Noone forces you to use newer builds...

DW>Fry
07-09-2010, 11:29 PM
I've added a mirror for the UDK package on my site. It can be found at:

http://builderbrush.com/content/udk-downloads

If you experience any problems, please email admin(at)builderbrush.com.

Thanks.

-Fry

DW>Fry
07-09-2010, 11:33 PM
FYI: I tried to also add June's Beta, but it appears that both June and May both link to http://udk.com/udkdownload , which contains a link to July's release.

Flak
07-10-2010, 01:37 AM
Thank you Fry, fixed

GameHatcher
07-11-2010, 03:36 AM
Hey guys, I have the May version already installed on my system and have been using it since it first came out. I recently got my friends to each download the UDK on their computers and they all downloaded the July version initially and where all given an error message saying the file was corrupt. They uninstalled the July version and downloaded the June version as well with the same results. I am trying to keep them from giving up and was wondering if you could advise me on what they could be doing wrong if anything? Thanks in advance.

geodav
07-11-2010, 02:24 PM
Any news when the main menu will be ported to scaleform as this would help a lot eg:- learn by see-ing

polemos
07-11-2010, 10:57 PM
July's version seems to have a bug in the editor...when you add a SkeletonMesh MAT actor, and then go to it's properties and add a animation set the editor crashes. Anyone else seeing this?

Denny
07-12-2010, 04:04 AM
July's version seems to have a bug in the editor...when you add a SkeletonMesh MAT actor, and then go to it's properties and add a animation set the editor crashes. Anyone else seeing this?For me it doesn't crash but the AnimSet array is completely broken. Sometimes I can add an entry, but then I can't add a second or remove the existing one. It gets stuck. If I try to assign an AnimSet to the array I get an error message stating: "Some object assignments failed because of cross-package references."

It seems everything character related is getting more broken with each release. :( I'll have to stay on May for another month or two until characters / matinée isn't broken anymore.

polemos
07-12-2010, 11:37 AM
Hey Denny what is broken in the matinee?? I am having problems in Matinee with rotating objects / Skeleton meshes. they rotate in the preview of matinee but not in the actual game.

Denny
07-12-2010, 04:19 PM
Last I checked things didn't preview in the Matinée, now it does though, but now we can't assign AnimSets to meshes instead without going through Matinée which is a pain in itself. :(

henzy190
07-16-2010, 10:34 AM
How do you transfer your files over from an older build of UDK?

I have just moved to the July beta from the original, how would I transfer maps, packages etc. over to the July build?

I'd rather ask than lose my stuff through messing it up!

Kyle_Katarn
07-18-2010, 01:11 PM
Shame, I was hoping they'd release the Maya 2011 ActorX in this build.

Better luck next month.

omegabluestudio
07-19-2010, 06:11 PM
Does this release fix the packaging issues with the April build? It had issues not adding the custom created packages into the final build. I had to go back to a earlier version to rebuild my game from scratch. I see that have a package revert tool which would have helped in a way but if anyone has been able to package thier game with the July version i'd like to know. thanks.

f16jetman
07-20-2010, 06:18 PM
Log: Log file open, 07/20/10 16:10:39
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 6890
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 6 2010 16:03:20
Init: Changelist: 571338
Init: Command line: editor -DEFENGINEINI=..\..\UDKGame\Config\DefaultEnginePC. ini
Init: Base directory: C:\UDK\UDK-2010-07\Binaries\Win64\
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
[0000.08] Init: Computer: AARON-PC
[0000.08] Init: User: Aaron
[0000.08] Init: CPU Page size=4096, Processors=3
[0000.08] Init: High frequency timer resolution =2.825849 MHz
[0000.08] Init: Memory total: Physical=4.0GB Pagefile=8.0GB Virtual=8192.0GB
[0000.11] Init: WinSock: I am Aaron-PC (192.168.0.70:0)
[0000.11] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.11] Init: Object subsystem initialized
[0000.11] Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
[0002.05] Init: Initializing FaceFX...
[0002.05] Init: FaceFX 1.7.3.1 initialized.
[0003.88] Log: Successfully upload UDK hardware survey to http://udkprofiler.epicgames.com/PostUDKSurveyHandler.ashx in 3.68 seconds.
[0006.83] Init: Finished loading startup packages in 4.70 seconds
[0006.85] Log: 85956 objects as part of root set at end of initial load.
[0006.85] Log: 0 out of 0 bytes used by permanent object pool.
[0006.86] Log: Supported Consoles:
[0006.86] Log: PC
[0006.86] Log: Initializing Engine...
[0007.34] Log: Encountered missing default brush - spawning new one
[0007.42] Init: UEngine initialized
[0007.43] Init: Transaction tracking system initialized
[0007.49] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0007.49] Log: Can't find edit package 'OnlineSubsystemLive'
[0008.25] Init: XAudio2 using 'Speakers (USB PnP Sound Device)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
[0008.49] Init: XAudio2Device initialized.
[0008.97] Log: Found PS2 controller with new converter
[0008.99] Init: Client initialized
[0009.03] Init: Editor engine initialized
[0009.21] Log: Initializing Engine Completed
[0009.21] Log: >>>>>>>>>>>>>> Initial startup: 9.21s <<<<<<<<<<<<<<<
[0009.42] Cmd: MODE MAPEXT=udk
[0011.12] SourceControl: Source Control disabled in GAMEEditorUserSettings.ini. [SourceControl] has Disabled=False
[0020.96] Critical: appError called: SECURE CRT: Invalid parameter detected.
[0020.96] Critical: Windows GetLastError: The operation completed successfully. (0)
[0021.01] Log: === Critical error: ===
SECURE CRT: Invalid parameter detected.

I hope this log can get me some help. newest release that works is 10-02

Gidzor
08-03-2010, 04:26 AM
Iam also having trouble when trying to add an animset in the properties of an skeletal mesh. It crashes as soon as iam trying to add the animset. And ive tested it on several computers here at the studio. Can anyone else check if they are having the same problem.

Pranav
08-10-2010, 09:58 AM
No offense but this version is horrible for me, considering I can even LAUNCH my game, or Play Without Editor it crashes the game. June worked fine on the other hand, dont know why, oh well guess I have to keep on developing until August then -_-