Flak
07-09-2010, 05:19 PM
CARY, NC (July 9, 2010) – Epic Games, Inc. has released the July 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D simulations, digital films and more.
Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download (http://www.udk.com/download).
Check out the best UDK games and applications at www.udk.com/showcase (http://www.udk.com/showcase). Are you working on something interesting? Post your work in the Project Show-Off forums (http://forums.epicgames.com/forumdisplay.php?f=368), where links to tech demos, gameplay videos and screenshots are welcome.
It’s easy to sign up for a commercial UDK license (http://www.udk.com/licensing) online. Our FAQ (http://udn.epicgames.com/Three/DevelopmentKitFAQ.html) can help you determine which type of license is right for you.
This month’s beta release includes many upgrades, including:
New Reference Tree tool
New Package Revert tool
Additional FBX import/export support
Improvements to Gamecaster virtual camera support
Motion blur and depth of field (DOF) enhancements
Here’s the full list of improvements in detail:
Reference Tree Tool
Easily find how objects are being referenced with the new Reference Tree tool.
Shows all of the actors and other objects that are referencing the selected asset
Lists the reference chains for a specific asset
http://udk.com/elements/img/clip_image001.jpg (http://udn.epicgames.com/Three/rsrc/Three/ReferenceTreeTool/ReferenceTree2.PNG)http://udk.com/elements/img/clip_image002.jpg (http://udn.epicgames.com/Three/rsrc/Three/ReferenceTreeTool/ReferenceTreeMenu.png)
http://udn.epicgames.com/Three/ReferenceTreeTool.html
New Package Revert Tool
Improved revert support in the Content Browser
Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted
http://udk.com/elements/img/clip_image004.gif (http://udn.epicgames.com/Three/rsrc/Three/ContentBlog/RevertDialog.PNG)
http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog (http://udn.epicgames.com/Three/ContentBlog.html#Source%20Control%20Revert%20Dialo g)
Other New Stuff
Integrated June FBX drop, which includes additional import/export support
Physical Material Masks (http://udn.epicgames.com/Three/PhysicalMaterialMask.html) for material instances now available in-editor
Enables users to apply two physical materials to different parts of a graphical material
First round of bigger improvements to motion blur and depth of field (DOF)
Enhancements unify code, improve performance and yield smoother results
Further quality improvements will follow
Drag and drop prefab support
Press Alt+X in the editor to toggle fullscreen
Added Gamecaster Matinee recording enhancements
Movable decal actors can now project on fracture static mesh components
Added 'Save All Writable Packages' button to editor toolbar
Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
Memory size is now displayed in Content Browser tool tips for loaded assets
Improved VisualizeTexture console command to be more useful
When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
Fixed script compiler crashes when using '%' in some cases
Normal maps can now be used for rendering simple light maps
Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
This allows Lightmass to bake bump maps into simple light maps
UDN Pages
New
http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/MainEditorToolbox.html
http://udn.epicgames.com/Three/ViewportToolbar.html
Updated
http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/VideoTutorials.html
http://udn.epicgames.com/Three/ConsoleCommands.html
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
http://udn.epicgames.com/Three/MatineeUserGuide.html
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
http://udn.epicgames.com/Three/LevelEditorUserGuide.html
http://udn.epicgames.com/Three/TextureStatsBrowserReference.html
http://udn.epicgames.com/Three/Swarm.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/NavigationMeshReference.html
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://udn.epicgames.com/Three/SoftMasked.html
http://udn.epicgames.com/Three/PhysicalMaterialMask.html
http://udn.epicgames.com/Three/TextureSupportAndSettings.html
http://udn.epicgames.com/Three/VisualizeTexture.html
Additional notes, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123 (http://www.linkedin.com/groups?gid=2493123)
UDK on Facebook: www.facebook.com/pages/UDK/183744733429 (http://www.facebook.com/pages/UDK/183744733429)
Epic Games on Twitter: www.twitter.com/EpicGames
(http://www.twitter.com/EpicGames)
© 2010, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor, Unreal Content Browser, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
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Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download (http://www.udk.com/download).
Check out the best UDK games and applications at www.udk.com/showcase (http://www.udk.com/showcase). Are you working on something interesting? Post your work in the Project Show-Off forums (http://forums.epicgames.com/forumdisplay.php?f=368), where links to tech demos, gameplay videos and screenshots are welcome.
It’s easy to sign up for a commercial UDK license (http://www.udk.com/licensing) online. Our FAQ (http://udn.epicgames.com/Three/DevelopmentKitFAQ.html) can help you determine which type of license is right for you.
This month’s beta release includes many upgrades, including:
New Reference Tree tool
New Package Revert tool
Additional FBX import/export support
Improvements to Gamecaster virtual camera support
Motion blur and depth of field (DOF) enhancements
Here’s the full list of improvements in detail:
Reference Tree Tool
Easily find how objects are being referenced with the new Reference Tree tool.
Shows all of the actors and other objects that are referencing the selected asset
Lists the reference chains for a specific asset
http://udk.com/elements/img/clip_image001.jpg (http://udn.epicgames.com/Three/rsrc/Three/ReferenceTreeTool/ReferenceTree2.PNG)http://udk.com/elements/img/clip_image002.jpg (http://udn.epicgames.com/Three/rsrc/Three/ReferenceTreeTool/ReferenceTreeMenu.png)
http://udn.epicgames.com/Three/ReferenceTreeTool.html
New Package Revert Tool
Improved revert support in the Content Browser
Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted
http://udk.com/elements/img/clip_image004.gif (http://udn.epicgames.com/Three/rsrc/Three/ContentBlog/RevertDialog.PNG)
http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog (http://udn.epicgames.com/Three/ContentBlog.html#Source%20Control%20Revert%20Dialo g)
Other New Stuff
Integrated June FBX drop, which includes additional import/export support
Physical Material Masks (http://udn.epicgames.com/Three/PhysicalMaterialMask.html) for material instances now available in-editor
Enables users to apply two physical materials to different parts of a graphical material
First round of bigger improvements to motion blur and depth of field (DOF)
Enhancements unify code, improve performance and yield smoother results
Further quality improvements will follow
Drag and drop prefab support
Press Alt+X in the editor to toggle fullscreen
Added Gamecaster Matinee recording enhancements
Movable decal actors can now project on fracture static mesh components
Added 'Save All Writable Packages' button to editor toolbar
Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
Memory size is now displayed in Content Browser tool tips for loaded assets
Improved VisualizeTexture console command to be more useful
When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
Fixed script compiler crashes when using '%' in some cases
Normal maps can now be used for rendering simple light maps
Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
This allows Lightmass to bake bump maps into simple light maps
UDN Pages
New
http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/MainEditorToolbox.html
http://udn.epicgames.com/Three/ViewportToolbar.html
Updated
http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/VideoTutorials.html
http://udn.epicgames.com/Three/ConsoleCommands.html
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
http://udn.epicgames.com/Three/MatineeUserGuide.html
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
http://udn.epicgames.com/Three/LevelEditorUserGuide.html
http://udn.epicgames.com/Three/TextureStatsBrowserReference.html
http://udn.epicgames.com/Three/Swarm.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/NavigationMeshReference.html
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://udn.epicgames.com/Three/SoftMasked.html
http://udn.epicgames.com/Three/PhysicalMaterialMask.html
http://udn.epicgames.com/Three/TextureSupportAndSettings.html
http://udn.epicgames.com/Three/VisualizeTexture.html
Additional notes, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123 (http://www.linkedin.com/groups?gid=2493123)
UDK on Facebook: www.facebook.com/pages/UDK/183744733429 (http://www.facebook.com/pages/UDK/183744733429)
Epic Games on Twitter: www.twitter.com/EpicGames
(http://www.twitter.com/EpicGames)
© 2010, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor, Unreal Content Browser, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
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