SeBeQ
06-23-2010, 09:44 AM
I have 2 classes
first one with exploding barrel
secind one with dripping barrel
in both cases I use
WorldInfo.MyEmitterPool.SpawnEmitter(ParticleVaria bleExp, Location, Rotation); //for first
WorldInfo.MyEmitterPool.SpawnEmitter(ParticleVaria bleDr, Location, Rotation); //for second
in TakeDamage(...) event
for exploding barrel i use evanescent particle
for dripping barrel i use continuous particle
On the map I put the two barrels.
When I shoot the exploding barrel as the first it is all OK.
When I start firing to leaking barrel and I firing (second time) to exploding barrels spawn exploding particle and leaking particle.
I put four leaking barrels on map. When shooting in those four barrels and shooting to explosion barrels - spawn explosion and four leaking particle.
When I shoot in a leaky barrel particles are not repeated.
How do I prevent this?
first one with exploding barrel
secind one with dripping barrel
in both cases I use
WorldInfo.MyEmitterPool.SpawnEmitter(ParticleVaria bleExp, Location, Rotation); //for first
WorldInfo.MyEmitterPool.SpawnEmitter(ParticleVaria bleDr, Location, Rotation); //for second
in TakeDamage(...) event
for exploding barrel i use evanescent particle
for dripping barrel i use continuous particle
On the map I put the two barrels.
When I shoot the exploding barrel as the first it is all OK.
When I start firing to leaking barrel and I firing (second time) to exploding barrels spawn exploding particle and leaking particle.
I put four leaking barrels on map. When shooting in those four barrels and shooting to explosion barrels - spawn explosion and four leaking particle.
When I shoot in a leaky barrel particles are not repeated.
How do I prevent this?