Perro
06-18-2010, 12:54 AM
Hello.
First of all, I would like to thank all of you people who read questions and threads like this one, and help whenever you can. It is only because of people like you that newbies like me can go on with our projects.
Moving on, I'm learning about multiplayer in UDK. I know this is quite complicated and there are several tutorials on the internet, like this (http://udn.epicgames.com/Three/NetworkingOverview.html), this (http://mutualdestruction.net/udk-networking-tutorial/), and this (http://wiki.beyondunreal.com/Introduction_to_replication).
Even so, I cant figure out some concepts and how to code them, and my mind is blocked right now.
I managed to run a server and a client, but I "discovered" that the client doesnt have the gameinfo nor the gamecontroller the server have, BUT it is controlled with the same commands, and the same camera, and has the same hud...
I really think I'm wrong about this...
So I'm quite confused here.
For example, in my GameInfo class I wrote:
simulated exec function tellMeControllerClass()
{
`Log("Clase:"@GetALocalPlayerController().Class);
}
In my server it tells me what controller I have. In the Client, it tells me "not recognized" as if it doesnt exist!
I hope someone's able to clear my doubts...
First of all, I would like to thank all of you people who read questions and threads like this one, and help whenever you can. It is only because of people like you that newbies like me can go on with our projects.
Moving on, I'm learning about multiplayer in UDK. I know this is quite complicated and there are several tutorials on the internet, like this (http://udn.epicgames.com/Three/NetworkingOverview.html), this (http://mutualdestruction.net/udk-networking-tutorial/), and this (http://wiki.beyondunreal.com/Introduction_to_replication).
Even so, I cant figure out some concepts and how to code them, and my mind is blocked right now.
I managed to run a server and a client, but I "discovered" that the client doesnt have the gameinfo nor the gamecontroller the server have, BUT it is controlled with the same commands, and the same camera, and has the same hud...
I really think I'm wrong about this...
So I'm quite confused here.
For example, in my GameInfo class I wrote:
simulated exec function tellMeControllerClass()
{
`Log("Clase:"@GetALocalPlayerController().Class);
}
In my server it tells me what controller I have. In the Client, it tells me "not recognized" as if it doesnt exist!
I hope someone's able to clear my doubts...