View Full Version : Space Opera - Corridor 2
06-08-2010, 07:33 AM
Hello UDKerz! I am working on a Space Opera Environment. I started off small and created this decrepit hallway in UDK. My inspiration came from Bioshocks busted atmosphere and lighting. The side windows are observing cells. I want to push it further but I am not sure which direction to go. Any advice would be sweet.
06-08-2010, 07:41 AM
How long did it took for you to model?
06-08-2010, 09:04 AM
about 2 weeks
06-08-2010, 12:49 PM
Maybe do one of those things where the pipes are busted. Meaning like in some movies like "Aliens" hot steam expells from a pipe every 20 seconds or so and scares the crap out of people. It all looks really good right now though.
06-08-2010, 08:07 PM
ahh steam ...brilliant!
06-10-2010, 10:41 PM
Looks really nice, I like the use of color, there's always a tendency to go "dreary" when doing these kind of environments. It's still dark and mysterious, but not drab!
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