View Full Version : UDK: Tactical Assault (Under Development)
06-02-2010, 01:42 PM
What is this?
TA (Tactical Assault) is a free standalone game based on the Unreal Development Kit technology that will focus on combining tactical gameplay with arcade style and speed; while utilizing the immense power of the UT3 Engine. The gameplay will be based on squad based team play like top first person shooters such as COD4, Counter Strike and TO:AoT, while still capturing the one man army feel of a Rambo Film! It will pit the Strike Force against Mercenaries in intense round based objectives and stunning scenarios. Tactical Assault offers a wide variety of modern weaponry and beautifully rendered maps. We are hard at work producing new maps that give the right feel for the game, they will reward team play while still allowing opportunities for individuals to shine and capture their glory. If you love action-packed first person shooters with great community involvement, then stay tuned.
The Dev Team
The Tactical Assault Development Team is an international effort. We have fans from all over the world as well. Many of the team members have years of experience working with game creation and are very active within UDK and FPS communities. The team is working hard everyday to ensure that our first release to the public will surprise you with its quality. The team is very friendly and welcomes any and all help. Feel free to stop by and apply for a position or just post your suggestions on the forum.
See you on the servers, when its done ;)
TA Development Team
COME CHAT WITH US (http://tactical-assault.com/irc.html)
I look forward in seeing you on the battlefield soon!
06-02-2010, 01:42 PM
Here is our unofficial trailer
06-02-2010, 05:53 PM
Impressive stuff.I will be keeping an eye on this :).
06-02-2010, 08:50 PM
im reeeally looking forward to this
06-03-2010, 10:41 AM
Could we have y'all join our facebook group? We are trying to get a lot of people involved.
06-11-2010, 05:16 PM
Always nice to see excellent artwork, but a few things I want to suggest.
gameplay will be based on squad based team play like top first person shooters such as COD4, Counter Strike and TO:AoT, while still capturing the one man army feel of a Rambo Film!
What does this mean? So your game is lots of things merged into one? What are the features, what is the gameplay like? What do yo offer new to the genre?
2) It would be nice to see a small section of gameplay...
I dont mean to be too critical as I am creating a FPS myself and would like to see others at least try to be different from the AAA set standard and trust me you will get nowhere with publishers saying "its just like COD4".
06-11-2010, 08:28 PM
impressive stuff! congrats man!
06-11-2010, 09:01 PM
Some great environments you have on your site, I'm a sucker for a nice sunset or a waterfall.
08-23-2010, 11:20 AM
For many of you, summer is coming to an end – we hope you have enjoyed the heat waves seen across many parts of the globe over the last few months, at great disappointment to others. For us however, the majority of the TA team are back from holiday and in 5th gear producing some stunning work.
Our character team have modeled all 4 base models to a very high standard and commenced skinning them within the last couple of days, and already we’re seeing draw-dropping material. We hope to show you updates of these in the near future.
In other areas of the team our lead programmer Craig (aka Boffin) has been working on our backend system putting together a master server system with Kristian (TOP-Proto) which will serve many functions… dare I say it, stats and auth system (points people to the media concepts from kyo)! Frank (aka MacFrog) has implemented a web-base user and server registration system so registration, which will link up to our in-game database... this is really starting to look more and more like a game than you can imagine!
If that isn't enough, those familiar with the UDK updates will know scaleform was introduced some beta's ago, allowing a developer to implement flash menus in-game, giving endless possibilities for styles, animations, effects and so on… It should be worth noting, the TA team has already begun transforming Sven’s (kyo) excellent concepts and bringing them to life in-game, slowly but surely. Thanks to Gus (Sinister Syxx) and Proto who have both worked minimum 8hours a day for the last week learning the workflow and the tedious job involved to getting this looking purrrrrrfect!
A lot of work is going on else where in camp – but we’ll save those for another day.
We would like to take this opportunity to welcome our latest 2 members, Matt (Mjl86) a level designer and Jason (midwinterdreams) an environment modeler and artist – both now on our staff page.
Psstt.. what the heck, it wouldn't be news if we didn't show you some pictures right?!
Designed & Modeled by pAldred
Fire Hose Box
As a little extra, here are some teaser pictures for what our swat and male characters will have as accessories, two of many items ;)
Character Accessory Models
Designed & Modeled by maddy & striker
Swat female & male Radio
Designed & Modeled by DreamNT
Merc female & male M9 Bayonet
Thanks for reading and please continue to show your support and have patience in our project.
Your TA Team
10-27-2010, 11:57 AM
There is a new Media release at our page :)
Including our first level flyby
Wanna see more ? visit www.tactical-assault.com
10-27-2010, 01:26 PM
10-27-2010, 02:45 PM
wait it says Mocap. where did yall got Mocap(motion capture). Unless you mean recording
10-13-2011, 09:59 AM
We are back with another media release, and this time it’s all about the things that go BANG!
In order to push faster towards our first Beta release, we need Experienced Weapon Animators with UDK knowledge and a Uscript coder to assist our lead coders.
We have been very busy the last few months concentrating on creating weapons, characters, and maps for our new media page (http://tactical-assault.com/tamedia.html) which has just gone live!
Matt Lefevere has done a great job in rendering our handful of approved weapons in a UDK Scene. No, these are not in 3ds Max, Marmoset, or touched up in Photoshop.
These are all INGAME Screenshots!
More approved weapons can be found directly on our official site & forums
---------- older media --------
Tactical Assault Youtube Chanel (http://www.youtube.com/user/TacticalAssaultChan#p/a/u/0/km5KrEz7Lqs)
03-19-2012, 11:11 AM
We have been and continue to be aware that we have an eager fan base eagerly awaiting this game. Our ambition and hunger to make this game is stronger than ever! We want to inform you that
Tactical Assault is no more...
But don’t worry…
Because Dominating Studios presents to you...
Critical Point: Incursion
We imagine you have questions regards to our re-branding, well for all the answers, forum gossip and official interation from our development team; come and read more over at Critical Point Forums (http://criticalpointgame.com/forum/news-(english)/big-changes-new-outlook-5601/)
We have also included a series hi-resolution ingame screenshots and weapons!! For a sneak preview of whats to be seen, see the below gif file:
We look forward to seeing you over on our new platform soon
Check our our new Facebook & Twitter pages and click "like" at the top of our site if you want more media updates!
http://www.dominatingstudios.com/images/SN/facebook-16x16.png (http://facebook.com/dominatingstudios) & http://www.dominatingstudios.com/images/SN/twitter-16x16.png (http://twitter.com/#!/domstudios)
We are still over on moddb, check us out at:
Your CP:I Team
Studio Site (http://www.dominatingstudios.com)
Project Site (http://www.criticalpointgame.com)
03-20-2012, 12:42 AM
I've seen how much this game has changed over its time and I can tell you for sure its pretty impressive. Keep up with your work on the game...
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