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View Full Version : Controls and aiming



Hyrage
05-25-2010, 08:41 AM
There is a big problem with most games nowadays. If the player tries to perform circles with his aim, he'll perform instead oval-shape patterns. The sensitivity is not the same on both axis (X + Y) and that's very disturbing and makes the aiming less precise, less natural and less intuitive. (psss, that's ridiculous)

It's not because we have widescreen monitors, that we enjoy some weird oval-shaped aiming systems.

UT3 had that, Halo 3 had that, a lot of other popular games had that - that's terrible, because we can't at least change it. If you guys planned to make it NOT 50/50, then at least give us the option to make it that way.

Thx.

W4YWARD
05-25-2010, 03:43 PM
Agreed. All available customization for controls is greatly appreciated.

Blade_hunter
05-26-2010, 08:14 AM
I agree, customization of controls is appreciated, I think everyone would agree with this

Heavenz Night
05-30-2010, 07:43 AM
well i like having my horizontal aim slightly faster than my vertical , but im totally on board with wanting full control customization, because its always better to have all options.

i hate when games come out only with lame presets and i will never understand why

Blade_hunter
05-30-2010, 10:20 AM
Well I don't care about the lame presets as long as I can make them awesome, there is no problem

ZixXer
05-30-2010, 12:18 PM
buy a good mouse and you can do it for every game you like

i got a G500 and you can set both x and y to 5700 dpi or so.
but ye most guys gont wanna pay 55euros for a mouse...
I did and that mouse rocks.

but the most games that come out today dont have to mutch options its like there all designd for console, and that kinda sucks...

HideInLight
06-04-2010, 12:15 PM
Recently got the game-pad to work for UT3 pc exactly like on the console. That basically unlocked all the "aim assists". These are the value used by UT3. Without them your analog stick functions like mouse basically.

[UTGame.UTConsolePlayerInput]
bAutoCenterPitch=TRUE
bAutoCenterVehiclePitch=TRUE
AutoVehicleCenterSpeed=12000.000000
Dodge_Threshold=0.800000
SlowTurnScaling=0.100000
AutoCenterDelay=2.000000
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=TRUE
ViewAccel_YawThreshold=0.990000
ViewAccel_DiagonalThreshold=0.990000
ViewAccel_BaseMultiplier=1.100000
ViewAccel_TimeToHoldBeforeFastAcceleration=0.21000 0
ViewAccel_RampSpeed=0.100000
ViewAccel_MaxTurnSpeed=3.000000
ViewAccel_Twitchy=0.980000
MagicScaleForSensitivityMiddle=2.400000
MagicScaleForSensitivityEdge=1.500000
ViewAccel_PitchThreshold=0.660000
ViewAccel_LookingUpOrDownBoundary=12000.000000
ViewAccel_BackToCenterBoundary=3000.000000
ViewAccel_BackToCenterSpeed=2.800000
AutoPitchCenterSpeed=0.200000
AutoPitchStopAdjustingValue=5.000000
HoverBoardPitchMultiplier=0.500000
LeftThumbStickDeadZoneThreshold=0.000000
RightThumbStickDeadZoneThreshold=0.000000
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=-250.000000

Griffinith
01-27-2011, 05:42 PM
Here's another player who wishes for some customization of the controls.

X Y sensitivity is good stuff, and button layout customization are two very very important aspects of the game that I feel enough companies don't put any thought into.