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drzovil
05-23-2010, 08:12 AM
Hi, guys.

It is 6 months ago that I first decided to develop my own game with UDK.

Since a game, even a simple one, requires a great amount of time and endeavor, it seemed a good idea to learn and practice UDK with small test projects, a kind of technical testbed. Finally I managed to finish some of them a couple of days ago.

To describe my background, I worked as a CG, game artist and game art director for 10 years. This is my first attempt to code a game-like interactive content, though I had some experience with Mel script, Renderman shading language and HLSL. (For more information, visit my website www.zorotoss.com (http://www.zorotoss.com))


[Agent Sinusoid]

Title : Agent Sinusoid, codename 440Hz
Genre : TPS (Third-person shooters)
Engine : UDK (Unreal Development Kit)
Concept : A secret agent called Sinusoid fights against villains to save the world. His weapon is an oscillator which generates powerful sonic waves by amplifying his voice. In his first assignment, he's faced with dockbots which are bio-synthesized monsters between ducks and humanoids.
Dev. Status : WIP

Youtube (http://www.youtube.com/watch_popup?v=gHEraZrHvTI)


http://zorotoss.com/game/gamedev/Sinusoid_01.jpg

http://zorotoss.com/game/gamedev/Sinusoid_03.jpg

http://zorotoss.com/game/gamedev/Sinusoid_04.jpg

http://zorotoss.com/game/gamedev/Sinusoid_06.jpg

http://zorotoss.com/game/gamedev/Sinusoid_07.jpg

http://zorotoss.com/game/gamedev/Sinusoid_08.jpg



[Duke Groove]

Title : Duke Groove
Genre: Sound Visualization (not exactly a game at this point, but possibly developed as a music game in the future)
Engine : UDK (Unreal Development Kit)
Concept : Incoming sound(music) is analyzed in an external module (PD or MaxMSP) and makes Duke groove and his dancers dance. Additionally stage effects are controlled by the sound.
Dev. Status : WIP

Youtube 1 (http://www.youtube.com/watch_popup?v=V_4qqe9h7VA)

Youtube 2 (http://www.youtube.com/watch_popup?v=JmJ0YtGI1kQ)

http://zorotoss.com/game/gamedev/Groove_02.jpg

http://zorotoss.com/game/gamedev/Groove_03.jpg

http://zorotoss.com/game/gamedev/Groove_04.jpg


In terms of coding, I'd like to thank the 'Dungeon Defense' team. Without their invaluable contribution, it would be much harder and take much longer. Of course there were other forum members who were kind enough to answer my questions.

Denny
05-23-2010, 11:14 AM
I'm amazed that no one has commented yet. I love what you've done with them. :)

BorisK
05-23-2010, 02:58 PM
daaaah MaxMSP
nooooo *melts*

aha jk. niiiiice work dude. nice and unique

JohNLA
05-23-2010, 03:46 PM
Nice work on both.
Really great design syle on both.
Did you use FaceFX for the lip syncing in Duke Groove?

drzovil
05-23-2010, 04:16 PM
I did not use FaceFX, but just plain morph targets.
Actually I couldn't even read the documentation on FaceFX :)

Anyway, thanks guys for watching and commenting.