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View Full Version : ITE BOT DEMO [Fixed]



TheAgent
05-22-2010, 06:25 PM
ITE Bot Demo Alpha,

Extract RAR and install in C:/UDK/

IF you Previously downloaded please redownload

Game Development Details can be found HERE (http://utforums.epicgames.com/showthread.php?t=727002)

Bugs = Many, for some reason cooking and packaging the game caused a crap load of bugs and problems to this game. The Menu isn't working properly, the crusher for some reason doesn't crush Also the esc, pause menu is using the default UT3 menu i don't know why its doing this. When you hit main menu in the default menu that pops up, it gets stuck at the loading screen even though the background is playing.

I haven't been able to find many bugs yet, as its not my concern at the moment, its game-play, if its fun boring, or if i am wasting my time with this game, please all comments are welcome. Just be respectful.

I'm thanking many communities member including Blade[UG] and lethal_dose for HUD help. Hopefully i will fix these problems and with the menu and stuff, but for now focus on game-play elements not on all the bugs. IF you do find bugs which im sure there are lots of, please tell me. thanks !!


Download : *HERE (http://www.filefront.com/16519691/ITEBOT.rar)

liquidfire
05-22-2010, 06:34 PM
Downloading now. Can't wait to try it

TheAgent
05-22-2010, 06:36 PM
i wish cooking kept the game the same , but it just makes more bugs! thanks for trying, tell me if you have problems, i pretested but yeah :]

liquidfire
05-22-2010, 07:32 PM
Ok so far... well playing the tutorial is a epic fail.. just the loading screen. the junk yard on the other hand does work. But when you get past the spider there is nothing to keep you on the map and I fell off once I got to the edge. There also seems to be some collision errors when the terrain mesh. (Ill post a ss later)

So far what I would change. When you press the direction key (WASD) it should automatically turn the bot to that direction. also it feels very small. Just my thoughts either A. the camera should be closer or B. scale everything up just a bit.

Thats all for now. headed to dinner with the g/f and ill play test some more later

TheAgent
05-22-2010, 07:40 PM
yes for some reason nothign is working right, the other level is unfinished. and the tutorial level doesnt work. this isfrustratiing!

liquidfire
05-23-2010, 01:44 AM
Its ok i stillls love you !!!!!...... I thinksa i had to mch to dirnks tonight.! If you neeeeeeds anyhelps with yourr game just lesssssst met know illl help you! I thinks you have a good ideas with your gaemes and its willl eb fun to play once lall the buggues are wokrds out!


Thisa messages is liquidfries approvessssssd:d:d:d:d:d:d:d:d:d:d:d

TheAgent
05-23-2010, 08:12 AM
lol i think u did too, download the fixed version when ur sober again!

liquidfire
05-23-2010, 10:27 AM
Wow I really shouldn't post stuff when I'm trashed! Downloading now and will report back :D

TheAgent
05-23-2010, 10:59 AM
Alright cool!

liquidfire
05-23-2010, 04:28 PM
Ok. well ran into a few issues that i think should be addressed..... the part where you jump off teh bridge and the turret starts shooting at you. its hard to get out of the water.

Secondly the E button doesnt work. and i cant get past this part --> http://screencast.com/t/ZWQ1NjY2O dont know if that is as far as you have gotten but that as far as i could get.... and still the scaling issue, and bot aiming direction

TheAgent
05-23-2010, 04:36 PM
I prolly have to edit some inis or something, it works fine in the regular game, noncooked, remember cooked really effs things up. The level is technically complete. I dont know what to do about the scaling i like the scaling, wierd too i could get off the water fine? ill lower the ledge to make it easier. u can right click to jump, i forgot to address that! im fairly happy with the bot aim, although i would like to implement a cursor to know where u are shooting. ill, try to see if i can have the bot look in the direction in which u move the bot, although u can just turn him with the mouse.

liquidfire
05-23-2010, 05:21 PM
oh yeah i figured all that out. but i had to jump about 20 times and find a sweet spot to get up..... maybe a zoom-able cam instead of changing scaling?a cursor would be great :)