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lion_fan
05-17-2010, 10:07 PM
I am using nFringe to build and run my game and create scripts and my game runs perfectly when I run it from nFringe.

But when I run from Frontend, the default UTGame is still loaded and not my game.

This is what my DefaultGame.ini looks like:




[Engine.GameInfo]
DefaultGame=MyGame.MyGameInfo
DefaultServerGame=MyGame.MyGameInfo
PlayerControllerClassName=MyGame.MyPlayerControlle r

IDK, Frontend still loads the default UT game up, am I missing something? Do you need any additional info about my game to help me?

tyrone70
05-17-2010, 10:43 PM
I'm new to this, but did you delete all the "UDK*.ini" files?

rednaz
05-18-2010, 02:55 AM
You missed something. Follow Hourences tutorial again.

taz1004
05-18-2010, 03:48 AM
Did you edit DefaultEngine.ini?

lion_fan
05-18-2010, 10:36 AM
Did you edit DefaultEngine.ini?
Yes I added:

+EditPackages=MyGame

to the DefaultEngine.ini

lion_fan
05-21-2010, 12:40 AM
Bump, it works in Frontend when I launch:

MG-mapname

But when I build and package the game, it still uses the default UT Game, I am at the end of my rope trying to figure out what I am forgetting...

eAlex79
05-21-2010, 03:55 AM
Well there has been an error in the April build that it doesn't package custom edit packages. Either change the package with the missing files or change its ini entry to +ModPackages=...

Though it's no mod.