View Full Version : RTS UDK doco
ArchaicWarrior
05-11-2010, 08:45 PM
Could someone tell me where i could find documation on developing a RTS in UDK. i've seen some cool videos on YouTube of a RTS being developed but no instructions.
Also, as I'm new to UDK, is it a complete development kit? can you easily produce a game without much hassle (ie it's not too low level that it would require years of programming to get a RTS game developed?) Things I'm talking about are meshes and animations, does UDK come with these? AI, does UDK have any AI? menuing, can i easy and quickly make menus etc?
Thanks, any help appreciated.
AW.
UT2007
05-12-2010, 02:47 AM
Could someone tell me where i could find documation on developing a RTS in UDK. i've seen some cool videos on YouTube of a RTS being developed but no instructions.
Also, as I'm new to UDK, is it a complete development kit? can you easily produce a game without much hassle (ie it's not too low level that it would require years of programming to get a RTS game developed?) Things I'm talking about are meshes and animations, does UDK come with these? AI, does UDK have any AI? menuing, can i easy and quickly make menus etc?
Thanks, any help appreciated.
AW.
Even i dont make youtube video and noise but my prototype is now having the basic RTS mechanic ready in UDK.
1) took me 3 years of getting my hands dirty (trying and failing) before i be able to build my RTS in 3 months. And yes you can product a game without much hassle ONLY IF you already tried and success building something before otherwise LEARN lEaRn LEARN lEaRn....when you want something never stop keep trying
2) Based on what you do it can take years, better you start small and with alredy default UDK package so you focus on game RTS mechanics like that surely less than 1 year (for intermediate user). Otherwise be skilled and have skilled team you build full content and game ready in less than 1 year.
3) UDK come with some default package and texture, all necessary is their to do an example mod. If you want more then you can model and paint your own texture also.
4) Yes AI is there, check aicontrol.uc, the one which default UDK UT game extend to make their bot
5) Menuing is now easy you are lucky but you have to wait for next release. When it will have GFx
Hope i answered properly.....
UT2007
05-12-2010, 02:53 AM
To emphasis, there is no UDK guide outhere showing the process to build each game type, you will only find how to use UDK tools video.
I suggest you check the tutorial ISOMETRIC CAMERA, but its for the guys who already knows the things he can also get you confused......Personally when i see your first question i will say start small and make that small become big, i mean do like professional say to do : Build a mutator, Build a weapon, Build a vehicle and then you will be initiated.
Dont expect to touch HUD,Controller,Pawn,AIController,GameInfo.....even if you know programming. I remind you that this is not programming but GAME PROGRAMMING. If you want to build a game by the programming go for XNA, in Unreal Engine is not really a matter of programming but rather know how loop engine is doing things, where to put what and how to have your result. You can read a Game programming manual to have an idea but its not really necessary. (for example me, it took me 1 lost year just to realease that i have to know where to put what and how instead of coming and creating function and compile like i used to do in MSDE2005 (visual studio)
Best regards
UT2007
08-07-2010, 04:39 AM
May be no document but now there is a RTS framework, means a RTS sample (template).
http://forums.epicgames.com/showthread.php?t=737176
:)
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