Zero713
05-01-2010, 01:16 PM
I looked everywhere in my script and cant find the script.
I have scripted a weapon. I think i did everything right and all but it wont show.any idea why? I have my model correct, the animations, and all. Heres my attach code.. is this the problem?
class UTAttachment_FS2000 extends UTAttachment_ShockRifle;
defaultproperties
{
bMakeSplash=true
// Weapon SkeletalMesh
Begin Object Name=SkeletalMeshComponent0
SkeletalMesh=SkeletalMesh'myguns.FS2000'
Scale=0.9
End Object
MuzzleFlashSocket=MuzzleFlashSocket
// MuzzleFlashPSCTemplate=ParticleSystem'PS_Manta_Gun _MuzzleFlash'
MuzzleFlashAltPSCTemplate=ParticleSystem'P_WP_Rock erLauncher_Muzzle_Flash'
MuzzleFlashColor=(R=255,G=255,B=55,A=255)
MuzzleFlashDuration=0.33;
MuzzleFlashLightClass=class'UTGame.UTShockMuzzleFl ashLight'
BeamTemplate=ParticleSystem'PS_Manta_Gun_MuzzleFla sh'
ImpactLightClass=class'UTShockImpactLight'
TracerTemplate=ParticleSystem'PF_SR_TUT.Particles. P_WP_SniperRifle_Beam'
DefaultImpactEffect=(Sound=SoundCue'PF_SR_TUT.Soun d.AR_Impacct',ParticleTemplate=ParticleSystem'PF_S R_TUT.Particles.P_WP_SniperRifle_Surface_Impact',D ecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
ImpactEffects(0)=(MaterialType=Dirt,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
ImpactEffects(1)=(MaterialType=Gravel,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(2)=(MaterialType=Sand,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
ImpactEffects(3)=(MaterialType=Dirt_Wet,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
ImpactEffects(4)=(MaterialType=Energy,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(5)=(MaterialType=WorldBoundary,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
ImpactEffects(6)=(MaterialType=Flesh,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(7)=(MaterialType=Flesh_Human,Sound=S oundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTempla te=ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperR ifle_Surface_Impact',DecalMaterials=(),DecalWidth= 16.0,DecalHeight=16.0)
ImpactEffects(8)=(MaterialType=Kraal,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(9)=(MaterialType=Necris,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(10)=(MaterialType=Robot,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(11)=(MaterialType=Foliage,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
ImpactEffects(12)=(MaterialType=Glass,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(13)=(MaterialType=Liquid,Sound=Sound Cue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=P articleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle _Surface_Impact',DecalMaterials=(),DecalWidth=16.0 ,DecalHeight=16.0)
ImpactEffects(14)=(MaterialType=Water,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(15)=(MaterialType=ShallowWater,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
ImpactEffects(16)=(MaterialType=Lava,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(17)=(MaterialType=Slime,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(18)=(MaterialType=Metal,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(19)=(MaterialType=Snow,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(20)=(MaterialType=Wood,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(21)=(MaterialType=NecrisVehicle,Soun d=SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTem plate=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snip erRifle_Surface_Impact',DecalMaterials=(),DecalWid th=16.0,DecalHeight=16.0)
WeaponClass=class'UTWeap_FS2000'
}
I have scripted a weapon. I think i did everything right and all but it wont show.any idea why? I have my model correct, the animations, and all. Heres my attach code.. is this the problem?
class UTAttachment_FS2000 extends UTAttachment_ShockRifle;
defaultproperties
{
bMakeSplash=true
// Weapon SkeletalMesh
Begin Object Name=SkeletalMeshComponent0
SkeletalMesh=SkeletalMesh'myguns.FS2000'
Scale=0.9
End Object
MuzzleFlashSocket=MuzzleFlashSocket
// MuzzleFlashPSCTemplate=ParticleSystem'PS_Manta_Gun _MuzzleFlash'
MuzzleFlashAltPSCTemplate=ParticleSystem'P_WP_Rock erLauncher_Muzzle_Flash'
MuzzleFlashColor=(R=255,G=255,B=55,A=255)
MuzzleFlashDuration=0.33;
MuzzleFlashLightClass=class'UTGame.UTShockMuzzleFl ashLight'
BeamTemplate=ParticleSystem'PS_Manta_Gun_MuzzleFla sh'
ImpactLightClass=class'UTShockImpactLight'
TracerTemplate=ParticleSystem'PF_SR_TUT.Particles. P_WP_SniperRifle_Beam'
DefaultImpactEffect=(Sound=SoundCue'PF_SR_TUT.Soun d.AR_Impacct',ParticleTemplate=ParticleSystem'PF_S R_TUT.Particles.P_WP_SniperRifle_Surface_Impact',D ecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
ImpactEffects(0)=(MaterialType=Dirt,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
ImpactEffects(1)=(MaterialType=Gravel,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(2)=(MaterialType=Sand,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
ImpactEffects(3)=(MaterialType=Dirt_Wet,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
ImpactEffects(4)=(MaterialType=Energy,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(5)=(MaterialType=WorldBoundary,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
ImpactEffects(6)=(MaterialType=Flesh,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(7)=(MaterialType=Flesh_Human,Sound=S oundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTempla te=ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperR ifle_Surface_Impact',DecalMaterials=(),DecalWidth= 16.0,DecalHeight=16.0)
ImpactEffects(8)=(MaterialType=Kraal,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(9)=(MaterialType=Necris,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(10)=(MaterialType=Robot,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(11)=(MaterialType=Foliage,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
ImpactEffects(12)=(MaterialType=Glass,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(13)=(MaterialType=Liquid,Sound=Sound Cue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=P articleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle _Surface_Impact',DecalMaterials=(),DecalWidth=16.0 ,DecalHeight=16.0)
ImpactEffects(14)=(MaterialType=Water,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(15)=(MaterialType=ShallowWater,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
ImpactEffects(16)=(MaterialType=Lava,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(17)=(MaterialType=Slime,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(18)=(MaterialType=Metal,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
ImpactEffects(19)=(MaterialType=Snow,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(20)=(MaterialType=Wood,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
ImpactEffects(21)=(MaterialType=NecrisVehicle,Soun d=SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTem plate=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snip erRifle_Surface_Impact',DecalMaterials=(),DecalWid th=16.0,DecalHeight=16.0)
WeaponClass=class'UTWeap_FS2000'
}