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nvMcJohn
04-29-2010, 03:17 PM
Hello,

NVIDIA has recently received reports that Quadro-based video cards aren't playing nicely with UDK. We take these issues very seriously and would like to get them addressed as quickly as possible so that Quadro users get the maximum value from their GPUs.

Our Quadro team believes that many of the issues reported could be solved by doing two things:


Install the latest public Quadro drivers from nvidia.com
Enable the 3D App - Game Development setting in the NVIDIA control panel


Additionally, we've created a UDN page here that will be a nexus of information related to using Quadro-based video cards with the Unreal Development Kit: https://udn.epicgames.com/Three/UsingUDKWithQuadro

The UDN page includes an e-mail address where Quadro issues can be reported--this email address is heavily monitored by NVIDIA engineers.

Note that while I'll periodically monitor these forums, the UDN article will have the most up-to-date information and the best way to get in touch with NVIDIA about any Quadro-related UDK issues you might be having.

Thanks,

McJohn
NVIDIA Corporation

sonicist
05-24-2010, 07:15 AM
I have an 8600m gs card on my laptop running a dual 2.5 ghz t9300 with 4 gigs of ram and the UDK hangs up for a minute or so while switching windows or view ports
any suggestions?

Xendance
05-24-2010, 08:09 AM
That udn site is behind a password. In other words, folks without a license can't access it.

elmuerte
05-24-2010, 09:19 AM
Use: http://udn.epicgames.com/Three/UsingUDKWithQuadro.html

Julmust
06-19-2010, 08:31 PM
It seems like I have a massive performance hit in the latest build.

I have a Quadro 380 - latest drivest - game development profile in nvidia panel. I should probably mention that I run 64-bit as well...

Any ideas how to improve the performance of the latest UDK build? (UDK-2010-05)

Kind Regards,
~B

tomacmuni
08-18-2010, 05:56 AM
SLI with Nvidia GTX480 seems to cause a content browser display glitch.
Disable SLI seems to get rid of it.

steyrboy
11-20-2010, 12:38 PM
I'm having the same exact problem with GTX480 in SLI. Content browser is almost unusable, and sometimes very bad rendering glitches happen in the supplied UT maps (to the point where its unusable).