View Full Version : Generic browser not there
OmegaMan
04-20-2010, 11:40 AM
Hi guys,
Iam new to Unreal (more from a programming background) and I am trying to follow this tutorial:
http://code.google.com/p/steam-punk-pirates-mod/wiki/CustomWheeledVehiclesTutorial#Putting_the_Vehicle_ In_Unreal
and I can't locate the "Generic browser".
I know it should appear as a tab at the left of the "Actor classes".
Is that possible it has been replaced with the "Content browser" and that the problem I am runing through is just a version issue ?
Thanks anfd regards.
Aldaron07
04-20-2010, 12:22 PM
It is a version issue, but it's just a different name. It was called Generic Browser in UT3 and switched to Content Browser in the UDK, but it's the same tool. The only difference is the UDK version has some new and updated features.
OmegaMan
04-20-2010, 12:42 PM
Ok, on the screenshots of the tutorial, there was a menu in this Generic browser that allows to load a package.
I guess I can now do that by clicking onto the appropriate package from the Content browser ?
Then how do I create a package ? Let say I want to import a mesh ?
OmegaMan
04-20-2010, 12:49 PM
I've seen somewhere that .udk (maps) and .udk (packages) files can be opened under unreal editor, but if I go to the File menu that is located in the same wibndow than the viewports, I can load only .udk files. It crashes unreal to open packages from there.
Here is a qote from a tutorial which confuses me:
"Packages can have different extensions but they are all the same format internally. The Unreal Engine does care what is in the package and doesn't contain any special case handling for specific extensions. However, there is a general convention that most licensees follow:
Extension Contains
U Compiled UnrealScript code. These are generated by the UCC compiler and shouldn't contain any assets; only references.
UDK The default extension for levels; contains Actors defined in compiled script packages and assets stored in content packages.
UPK The generic extension for content that indicates a collection of assets."
This quote is from there:
http://udn.epicgames.com/Three/UnrealPackages.html
I am a little confused about it.
Aldaron07
04-20-2010, 01:08 PM
Ok, on the screenshots of the tutorial, there was a menu in this Generic browser that allows to load a package.
I guess I can now do that by clicking onto the appropriate package from the Content browser ?
Then how do I create a package ? Let say I want to import a mesh ?
When you go to import something you get a dialog box asking for more information after you have selected which stuff to import like what package to import to (if the package name you enter does not exist it will create it under the NewPackages category), what group to throw it in to, compression, etc.
Like that page says, packages regardless of the extension are the same thing, but to make things easier they're organized with different extensions. Maps are usually .udk and are best opened in the unreal editor, the content browser reigns over .upk since those are packages that contain, well... content to use in maps.
Denny
04-21-2010, 02:54 AM
You can add/restore the generic browser by adding -genericbrowser to your editor shortcut. (game.exe editor -genericbrowser)
Blade[UG]
04-21-2010, 04:39 AM
Ok, on the screenshots of the tutorial, there was a menu in this Generic browser that allows to load a package.
I guess I can now do that by clicking onto the appropriate package from the Content browser ?
Then how do I create a package ? Let say I want to import a mesh ?
yes, and to create a package fill in the PackageName when you import something
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