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Neji
04-18-2010, 05:15 AM
I'm having a bit of a problem with some modular meshes I've put together, I've textured them using the same textures and have them lined up perfectly in Max and everything is OK. I've then imported into UDK which again, everything looks fine, that is until I introduce lighting. As you can see from the pictures, the lighting acts differently with the two meshes creating seams between them. Is there anyway I can fix this?

http://img710.imageshack.us/img710/2617/12012866.jpg

http://img684.imageshack.us/img684/8042/69153394.jpg

maximsubbota
04-18-2010, 09:22 AM
I think this can help you :D
http://www.chrisalbeluhn.com/UT3_Normals_and_Spec_Issue.html

Neji
04-21-2010, 08:27 AM
Thanks for the reply and link, it turns out that it was smoothing groups and the hard edges on my roads. I've deleted the sides and re-done the smoothing groups and all is well.